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So, right now, as it stands, poison in general is a joke, mostly at lower levels, which getting it to high ones, unless you have a high crit rate and a Bow of the Green Forest, is pretty difficult. Anti-Toxin is a generally never used item.
I can't come up with any ideas at the moment myself, but is there anything we can do make it more of a threat, really?
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perhaps giving most poisons a stat scaling bonus on lvl,
weapon based poison could be based on skill
papillion on willpower.
such as 20% of stat is added to the poison's level
or
moving while poisoned causes you to take poison damage per 5 tiles traversed.
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I'd like something, since I don't like seeing the curing items go unused do to how weak the statuses are. Liquid Courage is just as bad, and there isn't an item to cure blind yet. But right now, most of the battle items never get used, even Sal Volatiles are never used from what I see.
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.
Tengen Toppa !!!
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Neu said he was going to buff (Epilson?) poison by making the poison level be half of the monster's level.
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thats just one poison.
player poisons are still meh.....
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