Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Imperative Features for Houses
#1
Houses are lacking in certain features that would make them far more roleplay friendly than they already are. Here are a couple of suggestions I've suggested in the past. Those who post in this thread are welcome to comment and suggest as well, but please remain on topic, don't derail or flame this topic, and don't misbehave, or I will request this topic to be locked.

Mailboxes:
Pretty self-explanatory, sort of. Mailboxes can be implemented in over-world houses as an option from the drop-down menu owners get by clicking on the door. Owners have the option to open/close their mailboxes for messages, along with being able to mark messages as read/unread, and can delete/save them as well. Players will be able to click on a house door and, if the house's mailbox is raring for some sick missives, can store their message either via a pop-up prompt or from note-paper, either or. Text limit can be the same as a book page or a note-paper page, I suppose. The owner of the house will be able alerted of their message upon entrance of their house by a blinking or closed letter icon that blinks next to the Build HUD. Sans messages or saved/already marked/already read messages will have the letter open.

In the case of portal houses -- if those who own houses are listed down somewhere in the code unlike laplaceNET handles --, the messenger can speak to Matsuri and have her hand the message to them whenever they enter their house. All features in correspondence to overworld houses apply as well.

Door Bells:
Also self-explanatory, but might only be beneficial for overworld houses unless someone can figure out how to bypass the party-only invitation for portal houses in Asago Banks. Anyway, a visitor will click on the door to ring a house's door bell. Any and all persons in the house, on all Levels, will hear either a sound or a textual prompt in the chat section of the game (preferably both) that 'Someone's rang (or ringing, or rings) the door bell!'.

That's about it.
[Image: Y8FFQj7.jpg]
^Mercala's Favorite Apparently
[Image: To2mAPS.png](heh)
Reply
#2
Honestly, I'd like a feature for house portals. Where people can add you as a 'friend' that accepts your Key name, and Save Slot. That character can then go to a portal, whether they have a house or not and move into it. It'll bring up a prompt, should they have a 'friend'.

"Would you like to go home?" "Would you like to visit a friend?"

Going to "Visit a Friend" will show the names of people that have added you to visitation. From there you can click on one and so long as their house isn't locked, you can enter.

I'm all for everything in this thread though, it seems really nice and people would actually visit me in the bad part of Chataraunga.
Reply
#3
I've actually suggested Land-Lording Rights in the past but that thread appeared to be overlooked. I'll have to remaster that suggestion later on, but as of this moment I don't have time.
[Image: Y8FFQj7.jpg]
^Mercala's Favorite Apparently
[Image: To2mAPS.png](heh)
Reply
#4
I will caaarefuly invade this suggestion with my old suggestion

http://www.neus-projects.net/viewtopic.p...&t=196


Feel like it belongs here.


(No I'm desperately trying to bump that thing.)
Reply
#5
Oh, Sarinpa1, thanks for posting that, since you brought something to the table that I completely forgot we needed: house narrating. Sometimes using signs isn't enough to set the mood. Not all characters can read, not all characters have Fluency at rank 1, and not all characters actually pay attention to signs anyway. House narrative should also be an imperative feature houses should have, along with being able to turn the lights 'on and off'.
[Image: Y8FFQj7.jpg]
^Mercala's Favorite Apparently
[Image: To2mAPS.png](heh)
Reply
#6
Bumping this with stuff.

Locking/unlocking Extra Levels (with keys too, of course) would be great for a lot of things.
Reply
#7
A better way to organize keys would be nice. It fits in with soapy's suggestion a bit. Maybe have some sort of key ring or allow labeling of keys and doors.
Reply
#8
"[url=http://neus-projects.net/viewtopic.php?p=2748#p2748 Wrote:Argonus » Mon Dec 29, 2014 9:14 pm[/url]"]A better way to organize keys would be nice. It fits in with soapy's suggestion a bit. Maybe have some sort of key ring or allow labeling of keys and doors.

You can already rename keys by right clicking them, although I think the character limit should be increased slightly myself. 50 characters doesn't seem too bad to me. Also, signs are a useful tool.
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.

Tengen Toppa [Image: 2zolp55.jpg] !!!
Reply
#9
A key ring would be very nice, yes. Less clutter.
Reply
#10
I think I should place my suggestion here too.
http://www.neus-projects.net/viewtopic.p...&t=469

AKA
Fake walls.
The Bear Smith says "(Dang no good dungeons)"
Just a Normal Person says "(( . _ . ))"
Just a Normal Person says "(( Dungeons. ))"
The Bear Smith says "(Yes dungeons, the best place to grind)"
Just a Normal Person says "(( Smart people call them BDP. ))"
Just a Normal Person says "(( But I call them. . . ))"
Just a Normal Person says "(( *sunglasses* ))"
Just a Normal Person says "(( Your mom. ))"
Just a Normal Person says "(( Get it? ))"
Just a Normal Person says "(( Cuz lot of people enter and exit! ))"
The Bear Smith says "(*Smacks*)"
OOC DJScias: Anyhow, as long as Dev isn't 'accidently' uploading porn to the server again it'll be fine.
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)
Sigrogana Legend 2 Discord