10-02-2016, 02:59 AM
No, not the class, the trait, and yeah this is a topic we've avoided for a while, but I guess thinking about it, this trait is actually a monster to balance around, both for what is to come, and for what is already established.
Though its open to discussion, I feel like the removal of this trait could serve a better purpose than anything else actually, IF everything that relies on it is taken care of first, that being said, everything would need to be handled extremely carefully, here's my thoughts:
First off is the absolute biggest issue: Resists.
A big reason Tactician exists is so that resists don't completely screw over your momentum, hitting a resist at 6m sets you to 2m, which prevents another action entirely, though with 7m you're just prevented from double tapping or using a 4m skill.
A drastic change, but resists would NEED to lose their momentum loss upon being hit for tactician to be removed.
Now that the biggest offender is out of the way, we'd need to move on to the skills that'd basically need to be looked at if tactician was removed as a trait:
Critical Hit Tracking
Fleur
Charge, Shukuchi.
Kensei Skills
Crane Hop
Chimera Stance
And some minor tweaks finally, skills that'd just need to be tweaked a little bit.
Flying Dagger for 0m, 2 round cooldown.
Salvage for 0m, no cooldown.
Hand Trigger for 0m, no cooldown (maybe 1)
Power Gradiation for 3m, 2 round cooldown.
Nitrogen Drop for 3m, 2 round cooldown.
Void Gate will need to refund 3m upon being used on another void gate to teleport.
HSDW's tracking would need to be normal again, costing 6m instead of 7m total.
I'd like to hear any thoughts on this matter from just about anyone, and if that this would be a smart enough decision to be able to implement (or in this case, take out)
This is merely a discussion thread though, to discuss the possible what-if's if this happened, and see how people react.
Though its open to discussion, I feel like the removal of this trait could serve a better purpose than anything else actually, IF everything that relies on it is taken care of first, that being said, everything would need to be handled extremely carefully, here's my thoughts:
First off is the absolute biggest issue: Resists.
A big reason Tactician exists is so that resists don't completely screw over your momentum, hitting a resist at 6m sets you to 2m, which prevents another action entirely, though with 7m you're just prevented from double tapping or using a 4m skill.
A drastic change, but resists would NEED to lose their momentum loss upon being hit for tactician to be removed.
Now that the biggest offender is out of the way, we'd need to move on to the skills that'd basically need to be looked at if tactician was removed as a trait:
Critical Hit Tracking
Fleur
Charge, Shukuchi.
Kensei Skills
Crane Hop
Chimera Stance
And some minor tweaks finally, skills that'd just need to be tweaked a little bit.
Flying Dagger for 0m, 2 round cooldown.
Salvage for 0m, no cooldown.
Hand Trigger for 0m, no cooldown (maybe 1)
Power Gradiation for 3m, 2 round cooldown.
Nitrogen Drop for 3m, 2 round cooldown.
Void Gate will need to refund 3m upon being used on another void gate to teleport.
HSDW's tracking would need to be normal again, costing 6m instead of 7m total.
I'd like to hear any thoughts on this matter from just about anyone, and if that this would be a smart enough decision to be able to implement (or in this case, take out)
This is merely a discussion thread though, to discuss the possible what-if's if this happened, and see how people react.