10-01-2016, 10:23 PM
Quaking roundtrip is normally fine under normal cirumstances, since roundtrip doesn't have the best range in the world it has little impact other than being good with various effects like cinders (which is not a bad thing)
However (charging) quaking roundtrip really matters in serious group fights, something akin to a tussle out in Law's End involving several patrons where there's a large desert or something like that, and some axe bearing mongrel decides to charge, move and dredge line one of your team members into their entire team, to get ganged up on immediately.
Basically, what I'm trying to say is that, can quaking roundtrip be changed to a 5 tile pull instead of being all the way? This wouldn't effect normal roundtrip, but rather when you charge and move so that roundtrip gets anywhere from 5-15 extra squares of pulling.
However (charging) quaking roundtrip really matters in serious group fights, something akin to a tussle out in Law's End involving several patrons where there's a large desert or something like that, and some axe bearing mongrel decides to charge, move and dredge line one of your team members into their entire team, to get ganged up on immediately.
Basically, what I'm trying to say is that, can quaking roundtrip be changed to a 5 tile pull instead of being all the way? This wouldn't effect normal roundtrip, but rather when you charge and move so that roundtrip gets anywhere from 5-15 extra squares of pulling.