Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
Currently Replica weapons scale
60% main stat
15% sub stat
15% sanc
most 3 stat weapon total out to 100% or more but these weapons only hit 90%.
They don't have any appealing effects most mixed scaling weapons have and I doubt that simply coming divine enchanted means anything.
-Changes
60% 30% 30% so they become usable in comparison to other mixed scalings.
•
Posts: 4,158
Threads: 949
Likes Received: 1,340 in 524 posts
Likes Given: 470
Joined: Feb 2015
Honestly they're really high base power weapons, I don't think making them 120% total scaling is a smart idea, and mixed scalings dont actually change much except govern how high you can stack 1 stat.
I'd rather see them be 50% main stat, 30% off stat, 30% SAN because of their natural high power I think 90% total scaling will do quite fine, or 100% at most.
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
base power doesn't go as far in weapons as it used to.
I mean just because a high rarity item has decent base power, 24ish full upgraded, doesn't make it amazing
I mean A 1* item with MUCH better scaling, a much better crit rate, higher crit damage, can be rebelled to exceed the power of replicas by 20 or more power
(glorious 44 power wodaos and battle axes.)
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
Sounds like Rebelling might need a small nerf at some point.
•
Posts: 4,158
Threads: 949
Likes Received: 1,340 in 524 posts
Likes Given: 470
Joined: Feb 2015
I was eventually going to bring that up eventually but yeah, rebelling is one of the strongest enchants in the game, because it turns low power weapons with high scaling into high power weapons with high scalings.
•
Posts: 196
Threads: 36
Likes Received: 0 in 0 posts
Likes Given: 2
Joined: Jan 2015
This all begs the questions. How much is power before scaling actually worth? All I've ever heard or seen was that it's either +1 or +1.5 damage before modifiers (such as 120% scaling skills)? And how does that compare to simply getting the stats for that weapon one a one for one basis of 1 stat (assuming 100% scaling weapon) against 1 power?
Please don't lynch me, I'm too young!
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
Power is +1, while stat scaling is 1.5 for every '1' of a stat it can use. So Power is worse than scaling but it's also easy to increase.
As far as Rebelling goes, I'm considering making it increase Weight as well as Power, perhaps at a rate of 1.5. Any other ideas for adjusting it a bit are welcome.
•
Posts: 196
Threads: 36
Likes Received: 0 in 0 posts
Likes Given: 2
Joined: Jan 2015
1 to 1.5 per power sounds fine.
Please don't lynch me, I'm too young!
•
Posts: 912
Threads: 145
Likes Received: 69 in 39 posts
Likes Given: 52
Joined: Nov 2014
I think either reducing the Power it gives, or making the accuracy decrease scale with the power increase would be a good idea.
•
Posts: 1,140
Threads: 259
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
Basically what Mega said.
•