Posts: 1,428
Threads: 227
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
I'd actually like to apologize for how rudely my post came across. I'll spare you the details but I came here while frustrated from RL things again, and came across more harshly than intended. I'm getting back on my meds soon, it should help.
(And no. I'm not blaming the meds. I take full accountability for what I said. I'm just saying "this should stop being a thing, soon."
*loud burp*
•
Posts: 4,563
Threads: 733
Likes Received: 893 in 470 posts
Likes Given: 1,356
Joined: Sep 2015
•
Posts: 1,428
Threads: 227
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
I love you, too.
*loud burp*
•
Posts: 985
Threads: 153
Likes Received: 25 in 4 posts
Likes Given: 1
Joined: Nov 2014
"Spoops" Wrote:It's mostly just to accomodate for the people who have already dumped enough STR for their battle weight but are about to get screwed by the bug report I just put up :|
This isn't a thread about how people aren't putting points into STR because they do, it's just they put in enough STR for battle weight before knowing that accessories/gloves/shoes were bugged, which is why a base battle weight increase would please more people than just telling them to fruit for an additional 5 points of STR. (and why base battle weight increase was my first suggestion too) Alright, let me redo my input:
I feel like upping the base BW limit in response to other equipments being able to add onto BW (like they should) negates the entire point of adding weight to Shoes/Gloves/Accessories/etc to begin with.
P.S. Kunai, merely throwing a GIF into a Balance Fu topic does not make a response.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
I agree with chaos,
I move we wait for dev to respond whether the weight on those items are relics from pre Gr when items took up different inventory weights or if its actually a bug that needs to be fixed.
•
Posts: 4,563
Threads: 733
Likes Received: 893 in 470 posts
Likes Given: 1,356
Joined: Sep 2015
I also agree with you, Chaos. Though BW could scale from another stat, like VIT at the half (or quarter) efficiency of STR? I think this is what Spo means with the 'BW increase' thing. Maybe APT or even WIL itself? (Since 'willpower' is linked to determination, which is linked to how you'll be enduring from the weight.)
And @ the PS: I just can't get used to the 'ranymoments meme' yet and I lack words sometimes, my bad.
•
Posts: 1,428
Threads: 227
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
The issue with BW scaling with another stat is that...
- If it scales with Vit, at all, to represent the character's inherent hardiness, which would make thematic sense (and we already see this with out-of-battle encumberance) I'm afraid we'll only encourage Tanky, Str-less builds. For example... a single digit str Soldier sporting a Bamboo Bo since it needed skill to hit anyways, but also sporting a LOT of Vit/Def/Res since none of what it'd have allocated to str before is needed. Furthermore, base Vit is actually decently high on many races; it's plausible to get 60 scaled, and that translates to +15 BW if you're calculating it at 1/4 strength.
However, I do think you MIGHT be onto something with the Aptitude suggestion!
A better option might be, and hear me out on this, Apt/10 reduction to the weight of both the weapon and torso. (Edit: And maybe half of that to a minimum of 1 for accessories/Gloves/Boots?) For example, your average 42/43 scaled Aptitude would see -4 BW to both the weapon and Armor, to represent the character's general proficiency. So, a 12 weight tome would only weigh 8, a 7 weight armor would only weigh 3, and a 40 weight armor still weighs 36 because of course it's freaking bulky.
Also, regarding "Ranymoments," I'd like to clear the air (in a positive way, I promise) but I'm putting it in a spoiler tag to keep the main focus on the actual topic at hand.
*loud burp*
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
You should be getting Balance from Fluency if you're going to be using tomes, which is -7 weight. You can supplement your maximum BW with Packrat by up to +10. There are enchantments and qualities that reduce weight as well. So, basically, you can get -9 weight easily, while the heaviest tome, I believe, is probably Vorso Verso at 22. You are, obviously, heavily encouraged to be using low weight torso items, or to pump up your STR a little bit. It's an intentional design choice. Don't really think this is a balance issue for that reason.
•
Posts: 1,140
Threads: 259
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
While I am a mage with a 20 weight tome, my off hand/boots/accessories give a total of 10 weight.
•
|