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Custom Battlefield Features
#1
Can there be a way to block range, similar to how dense tiles block and prevent movement, for custom battlefields? This would be useful for making maps that take place in hallways.
[Image: 7y3oPuY.png]
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#2
Line of sight rule for attacking, no attacking through opaque/dense tiles?
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#3
Not exactly. Some dense tiles (bottomless-ish pits, water) should not block range.
[Image: 7y3oPuY.png]
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#4
I've suggested this for like.. 8+ months now. Possibly even longer, at this point.
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