Posts: 187
Threads: 35
Likes Received: 23 in 13 posts
Likes Given: 24
Joined: May 2017
As Lonestar pointed out, I believe this is flawed. And Kameron does bring a good point into play about Cobra added into the mix- it would not do very well to face someone like this. And whilst D&D does have Opportunity Attacks- they need to leave range in order for it to work- if someone as a Duelist promote Skipped Turn in melee range and they tried to walk away, and hit a successful hit/crit: that's additional momentum to add to the manslaughter.
Flawed, but a good idea- I just want there to be a sort of balance.
•
Posts: 4,562
Threads: 733
Likes Received: 892 in 469 posts
Likes Given: 1,356
Joined: Sep 2015
Well, Cobra is fine for doing this, you're a rebelling Demon Hunter who doesn't give a hell to the rules of combat. (Aside being already nerfed to shit without any compensation. And Hit ratio being absurd by itself.)
Ghost, otherwise... Yeah. Haunting might be a giant offender to this. Maybe Haunting can't be used if you are engaged with the enemy? It would make sense, since the skill is some sort of ninja maneuver you take when the enemy is off-guard.
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
Riposte is a counter skill, Oppurtunity attacks are a counter proc.
you can't riposte a riposte, just set OA to the same proc.
•
Posts: 4,158
Threads: 949
Likes Received: 1,340 in 524 posts
Likes Given: 470
Joined: Feb 2015
I agree with Kameron8's concerns, but think its an alright idea.
•
Posts: 987
Threads: 238
Likes Received: 59 in 41 posts
Likes Given: 13
Joined: Dec 2014
Do it brudda, dis sounds like a good counter for high cel enemies v.s. low cel fighters.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
•
Posts: 985
Threads: 153
Likes Received: 25 in 4 posts
Likes Given: 1
Joined: Nov 2014
This would work well if it turned the runaway's back towards the player before the attack occurred.
I also don't think that every single skill that moves should ignore the AO from Engagement. 1M movement skills, at the very least, should be punishable.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
•
Posts: 7,159
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
They would probably turn to face the tile they're moving towards. I don't know why it would be necessary for them to get a back attack.
I also disagree with the second statement, at least right now. 1M movement skills often have cooldowns associated with them, so using them to disengage safely is fine.
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
My only major concern is that Opportunity attacks count as a riposte proc, so you cant riposte them.
•
Posts: 1,140
Threads: 259
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
Automatically attacking someone would have significant side effects that haven't been acknowledged yet.
•
Posts: 42
Threads: 11
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Aug 2016
At a first glance, I do very much like the idea of this. But I don't think it could be inserted into the game as just a thing everyone automatically has without causing a ton of problems. In addition to the concerns that have already been stated, there are other situations in which forcing someone to make an AoO would be to great advantage of the one being attacked.
It may have already been stated, but Hexers would hardly need to spend points on Silent Spirit when this would essentially turn Movement into the same thing, letting them force someone to take their curses and Payback. Another major problem I can think of off the top of my head is Pacifist's Boon. If there's no way to toggle the AoO off, this would be a significant nerf to Curates playing full support. I can only imagine there are dozens of other potential problems this could cause that none of us have thought of yet.
I do think that this would make an amazing toggle skill, and that it could fit very well as a Soldier class passive. At the very least, if not limited to a Class Skill, it could be a Trait. Perhaps one that requires 10-15 base Strength, given the lack of existing Strength-based traits?
•