07-31-2017, 07:51 AM
I just hope this is at least read by Dev on a leisure time. It won't be a buff or a nerf, just a small mix on Papilion's non-updated arsenal to make it more than interesting, at least in my personal opinion.
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NEW Invite Insanity:
The Papilion lives in illusion, making others see what isn't actually there. Targets 1 empty tile within 3 Range and summons a Butterfly Illusion with 1 HP at it. Upon dying, the Butterfly Illusion may apply a random status effect (Between Confusion/Fear/Hesitation only) to every enemy within 2 Range of it.
[[Side-Note: Hesitation LV = (Wind ATK - Scaled SAN *3, caps at LV50)]]
If Aposemagika is active, a butterfly is summoned to a random empty square for free every round. The FP cost of this skill is equal to your Scaled SAN.
===
NEW Aposemagika:
This skill requires a Rank D Invocation (see the Invocation talent for more details).
The Papilion creates a cocoon of focus around themself while Invoking. Upon casting the spell proper, they are surrounded with a silvery pollen, which grants you Evasion LV (Character Level/2) (-1 per 1 Scaled SAN, min. 0), and can inflict a variety of status effects against enemies who attack you in melee range. This lasts for 8 rounds. While under Aposemagika, you may use advanced Illusion spells (You may only use them while under this buff).
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Advanced Illusion spells (cannot be stolen):
Illusion: Manipulate - Targets one enemy afflicted with Confusion within 5 range, and turns Confusion into Charm (LV = Aposemagika LV *2). Lasts for 5 rounds (-1 per 6 SAN, min. 2 rounds). 2 round cooldown.
Illusion: Terrorize - Targets one enemy afflicted with Hesitation within 5 range, and turns Hesitation into Silence. Lasts for 4 rounds (-1 per 6 SAN, min. 2 rounds). 2 round cooldown.
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Comment:
- Invite Insanity would be synergic with Aposemagika. The limited status effects are more thematic like this, and makes those less random and easier to roleplay a probable outcome of them.
- Invite Insanity with Confusion will clearly 'not' be a bad idea. Out of this everything I've suggested, just having Confusion in the place of Poison in the actual Invite Insanity will make the ability insane-times better.
- Invite Insanity, while yes, being told that some illusions just feel real and physical, they having physical inflictions kind of kill the whole 'illusory' theme behind it. That's why I've preferred mental inflictions than stuff like Lingering Damage or Poison.
- Aposemagika would be worth being an invocation that costs 9M to set up, since it would grant Evasion and some new tricks to the Papilion's arsenal.
- Aposemagika granting Evasion, it might encourage Papilions to be more CEL based, and match their 'Wind' theme.
And that's it, I guess. Feel free to discuss/whine.
===
NEW Invite Insanity:
The Papilion lives in illusion, making others see what isn't actually there. Targets 1 empty tile within 3 Range and summons a Butterfly Illusion with 1 HP at it. Upon dying, the Butterfly Illusion may apply a random status effect (Between Confusion/Fear/Hesitation only) to every enemy within 2 Range of it.
[[Side-Note: Hesitation LV = (Wind ATK - Scaled SAN *3, caps at LV50)]]
If Aposemagika is active, a butterfly is summoned to a random empty square for free every round. The FP cost of this skill is equal to your Scaled SAN.
===
NEW Aposemagika:
This skill requires a Rank D Invocation (see the Invocation talent for more details).
The Papilion creates a cocoon of focus around themself while Invoking. Upon casting the spell proper, they are surrounded with a silvery pollen, which grants you Evasion LV (Character Level/2) (-1 per 1 Scaled SAN, min. 0), and can inflict a variety of status effects against enemies who attack you in melee range. This lasts for 8 rounds. While under Aposemagika, you may use advanced Illusion spells (You may only use them while under this buff).
===
Advanced Illusion spells (cannot be stolen):
Illusion: Manipulate - Targets one enemy afflicted with Confusion within 5 range, and turns Confusion into Charm (LV = Aposemagika LV *2). Lasts for 5 rounds (-1 per 6 SAN, min. 2 rounds). 2 round cooldown.
Illusion: Terrorize - Targets one enemy afflicted with Hesitation within 5 range, and turns Hesitation into Silence. Lasts for 4 rounds (-1 per 6 SAN, min. 2 rounds). 2 round cooldown.
===============
Comment:
- Invite Insanity would be synergic with Aposemagika. The limited status effects are more thematic like this, and makes those less random and easier to roleplay a probable outcome of them.
- Invite Insanity with Confusion will clearly 'not' be a bad idea. Out of this everything I've suggested, just having Confusion in the place of Poison in the actual Invite Insanity will make the ability insane-times better.
- Invite Insanity, while yes, being told that some illusions just feel real and physical, they having physical inflictions kind of kill the whole 'illusory' theme behind it. That's why I've preferred mental inflictions than stuff like Lingering Damage or Poison.
- Aposemagika would be worth being an invocation that costs 9M to set up, since it would grant Evasion and some new tricks to the Papilion's arsenal.
- Aposemagika granting Evasion, it might encourage Papilions to be more CEL based, and match their 'Wind' theme.
And that's it, I guess. Feel free to discuss/whine.