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Simple Questions & Answers
#11
Will we be able to get the tiles and such from the Argentyle Caverns in the next update or two?
Quote:OOC Devourer Of Souls: She left me for WoW?! THIS IS BULLSHIT

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#12
Yes!
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#13
I have a question about street lamps.
How exactly do you get the lights to light up the area around it? The lamp turns on at night, but no light forms around it.
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#14
There are special /area types that determine the lighting.
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#15
Would you be able to list out the specific ones used? I can't seem to be able to find it under the area types. Thanks in advance.
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#16

.rar   sl2 map area update.rar (Size: 3.21 KB / Downloads: 120)

Replace the markers.dmi in #World Objects and extract the icons folder to the main mapping environment directory (same place as all the # folders). The /area/no_light_con/ types are the ones that behave this way.
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#17
Thank you! Now when you run it in Dream Maker, will it still come up as the pure yellow-ish tiles? But in game it acts different?
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#18
In Dream Maker they all have different colors that helps give you an idea of what it will look like, but in game it will appear differently.
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#19
"Neus" Wrote:In Dream Maker they all have different colors that helps give you an idea of what it will look like, but in game it will appear differently.
Would it be possible if the current map editor got an update so we could get the darkwood manor tiles to use as well (Maybe all the current up-to-date Tiles)? Maybe the full set of exterior house tiles that are used for the Blacksmith Shop in Cellsvich and Pink's Pub as well if they're not already in.

There was also one tile style that peeked my interested in the editor. It's very similar to the Darkwood Manor walls. Could it be possible if we got a full set for this one as well?
[Image: EN0OYz3.png]
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#20
They should be in there already, under the tilea/b/c line.
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