Posts: 926
Threads: 281
Likes Received: 192 in 52 posts
Likes Given: 30
Joined: Apr 2015
"Neus" Wrote:What about making the max range smaller (say 4), but having Leaping Lizard apply a buff that doubles the max range for the next use this turn?
A softer handed approach, but I'm willing to give it a shot.
•
Posts: 4,158
Threads: 949
Likes Received: 1,340 in 524 posts
Likes Given: 470
Joined: Feb 2015
I don't think it'll change much in the way it's currently used, It'll still be heavily abused by gunners for kiting infinitely, while I'm willing to give it a shot, I'd argue it'd need a 1 round cooldown with 4 range if it can still be abused by ways to get airborne for 1m like gain air/burn up/dragon hover to just run up to someone for 1m, unleash a combo, then escape for 0m after they use leaping lizard to get away.
Or implementing the 1 round cooldown to stop from flying towards you so they can fly away even further.
•
Posts: 7,159
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
I guess that's true. For now I'll add a 1 round cooldown and if it still needs adjustment after that we can look into some other changes.
•