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Mutation adjustment
#1
1 =Dagger
2=Fist
3=Sword
4=Axe
5=Polearm
6=Tome
7=Bow
8=Gun

Currently if you mutate a 4* axe, it remains a axe, ect, ect.

My suggestion when mutating a weapon if it would become the same weapon type mutate as if +1 rarity if odd or -1 rarity if even.

a 4* axe becomes a sword, a 6* tome becomes a polearm, ect.
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