Took a while for any threads to be made unrelated to combat mechanics, but here it is! This one's a simple yet polemic subject. The new crafting had opened a lot of new opportunities for people to gain a better identity, but it came at a heavy cost. You no longer can specialize into a specific 'trading' (I.E, the crafter of weapon parts; the crafter of quality tools), all while there's one certain class that's pretty much the 'must have', which is Toolmaker. As most of those are well-spread between the 'great five' unlike before, this brings a problem to both IC and OOC, where solo crafters are unable to perfect up their weapons before selling, or even using. And blacksmiths won't be able to craft other parts or weapons that need more than just Metalwork.
There was an increase on material costs too, which made all way less generous, and also the addition of extra Murai costs. Overall, a knife to a crafter's back, while forcing the overall game economy to fucktouple all the prices of everything. But this transcends the deal. Some people say it's fine (the veterans/crafting maniacs), while others don't (the newbies/crafting casuals).
Alas, I'm here in the name of the casuals to ask but a mere thing that could help solo crafters to be able to craft a weapon and at the very least rinse it to mastercraft heights.
There was an increase on material costs too, which made all way less generous, and also the addition of extra Murai costs. Overall, a knife to a crafter's back, while forcing the overall game economy to fucktouple all the prices of everything. But this transcends the deal. Some people say it's fine (the veterans/crafting maniacs), while others don't (the newbies/crafting casuals).
Alas, I'm here in the name of the casuals to ask but a mere thing that could help solo crafters to be able to craft a weapon and at the very least rinse it to mastercraft heights.
- Could we be able to cap two Crafting classes, instead of only one and barely a half of another?