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Magnetize isn't so Attractive [2.49]
#1
From my testing, it seems like the magnetize status, regardless of the source, is not providing the correct -eva against the inflictor. First screenshot is with no magnetize from the front, second is with lv50 magnetize from the front.
[Image: unknown.png][Image: unknown.png]

Debug log of the magnetized attack:

System: Debug: Total Power for Storm Weaver / Storm Weaver was 120.5.

System: Debug: Before Use Skill called. Prinny, Nerd Bun, Attack, 1

System: Debug: Attack type: /obj/skill/fe_attack. attack_nums:

System: Debug: Total Power for Storm Weaver / Storm Weaver was 120.5.

Nerd Bun attacks Prinny with Storm Weaver!

Critical Hit! Prinny takes 198 Pierce physical damage.

System: Debug: Rolling wound: /wound/open_wound/stab with a chance of 13.9%

System: * Initial Damage: 139.725 Pierce Physical, flags: , sk: null, wep: Storm Weaver / /obj/items/equip/weapon/spears/abberation_spear * play_atk_anim was 1. * 0 Evade VS 243 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: 162 Critical VS 0 Critical Evade. (139.725) * Critical hit multi was 135. (188.629) * armor was allowed. armor_reduc was 0. (188.629) * spec_flat_reduc was 0. (188.629) * amp_multi was 1.05. (198.06) * reduc_multi was 100. (198.06); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (198.06) * Damage caps applied. (198.06) * Damage shields applied. (198.06) * Final damage was: 198.

Nerd Bun recovered 2 FP.

Nerd Bun recovered 5 FP.

Prinny takes 36 Lightning magical damage.

System: Debug: Rolling wound: with a chance of 1.8%

System: * Initial Damage: 35 Lightning Magic, flags: no_armor, bonus, magic, sk: null, wep: Storm Weaver / /obj/items/equip/weapon/spears/abberation_spear * play_atk_anim was . * Critical check: Defender was critical immune or crit_multi was 0. (35) * spec_flat_reduc was 0. (35) * amp_multi was 1.05. (36.75) * reduc_multi was 100. (36.75); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (36.75) * Damage caps applied. (36.75) * Damage shields applied. (36.75) * Final damage was: 36.

Vorpal Strike! Prinny suffers a fatal blow!

Prinny takes 10498 Akashic physical damage.

System: Debug: Rolling wound: with a chance of 786.9%

System: * Initial Damage: 9999 Akashic Physical, flags: no_reduc, sk: null, wep: Storm Weaver / /obj/items/equip/weapon/spears/abberation_spear * play_atk_anim was . * 0 Evade VS 243 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: Defender was critical immune or crit_multi was 0. (9999) * spec_flat_reduc was 0. (9999) * amp_multi was 1.05. (10498.9) * elem_reduc was 0. (10498.9) * Damage caps applied. (10498.9) * Damage shields applied. (10498.9) * Final damage was: 10498.

Nerd Bun recovered 1 FP.

Nerd Bun recovered 5 FP.

System: * basic_attack(atk:Nerd Bun,defTonguerinny,W:Storm Weaver,dmg_mod:1,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1) * atk_multi was 115. atk_bonus was 0. dmg_scale was 0. * crit_multi was 135. crit_dmg_flat was 0. attack_num was 1.

System: Debug: 0&&1
[Image: Rabbit.PNG]
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#2
You sure? It looks correct so far. It gives you have the level in hit which is +25.
[Image: BAWqB6P.png]
[Image: fa5d9fd2e3f77f27206bb134638b5f28.png]
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#3
Gah, you're right, missed the fine print in the debuff description. The thing that seems a little odd in this case is just how bad the golem magnetize really is as an inflict-check lv15 magnet that scales down on distance. That's a balance-fu more than anything though, my apologies for the mistake!
[Image: Rabbit.PNG]
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