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Specialization (and monoclassing?) rework idea
#1
So, I think most of us know the tale at this point: Picking destiny is questionable even in most cases and going monoclass (for example, evoker/evoker or BK/BK) for specialization trait skill slots is considered even WORSE idea in both PVE and PVP. With GR2, perhaps even more so due defense/evade changes and that making people going for supportive skills from other classes instead of speciliazation of one.

So I had idea of adding either another trait obtainable AFTER choosing specialization or additional bonus to specialization, which gives bonus depending on your choice of monoclass.

And to prove that I actually though of this, here is idea to all advanced class monoclassing bonuses!

ARBALEST:
Increased bow attack range if you have bow that weights enough.

MAGIC GUNNER:
Reduced cooldown from using overcharge OR +1 rank to shells (does not stack with spirits)

RANGER:
Reduced "Annorum" cooldown

MONK:
Max Ki storage up? Honestly, not sure since it already gets bonus generation for using monk as both main and sub class...

VERGLAS:
Increased duration of Winter's Bite.

BOXER:
Start the combat with 1 or 2 stacks of Schwarz Sturm

LANTERN BEARER:
Increased range of auras

PRIEST:
Increased range to some support spells.

AQUAMANCER:
"squall goes to water aisle" is added as free battle music Increased max stack of Aquae Crest

ENGINEER:
"Good materials" gets additional free rank or two

VOID ASSASSIN:
Hitting enemy to back gives +1 momentum once a turn.

SPELLTHIEF:
Can store extra stolen spells

GHOST:
Reduced hp% cost of skills/spells

KENSEI:
"Eviter" from base duelist no longer uses up weapon durability

FIREBIRD:
"Boon of Apus" now only requires three out of four skill types to be used.

BLACK KNIGHT:
Reduce all physical damage taken by X% or let stalemate work multiple sides

TACTICIAN:

Start combat with increased tactics ranking

DEMON HUNTER:
Get few free stance swaps each combat.

EVOKER:
Increases potency of all invoke spells

HEXER:
Increases status infliction rate

RUNE MAGICIAN:
"Swift Rune Crafting" cost is reduced or removed.

GRAND SUMMONER:
Bonus contract limit

BONDER:
Youkai cost bit less to maintain

SHAPESHIFTER:
At start of combat, automatically install first Youkai on your list.


I do not claim to have knowledge of all classes nor that my suggestions are best for them. There is most propably better ideas those fit the trait better.
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#2
im all for reasons for monoclassing since there are 0 as of current that outweigh the current boons that dual classing gives.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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#3
There already exists some skills in the game which have special bonuses when "X is both your main and sub class". I think those should simply be much more common. If mono aquamancer had like 2 other skills that got way stronger it would start being a contender for that monoclassing turn 1 call storm dream.

I think making it just one bonus would be too limiting. And the technology is already there!

Also, specialization should give other buffs than skill pool size: a monoclasser already has a limited amount of skills, what they need is more power. Like, +1 rank to all skills as if you had a spirit for each? Sounds strong but makes sense
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#4
I dont really like the DH since it would make people ditch gradient blur and save 2 points off each stance but other than that, sweet buffs
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