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Unreal Headshot
#1
Also while doing those damage tests I noticed Headshot was actually giving +50% more crit damage compared to a basic attack rather then +25%.
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#2
(09-24-2021, 09:50 PM)Ardratz Wrote: Also while doing those damage tests I noticed Headshot was actually giving +50% more crit damage compared to a basic attack rather then +25%.
Are you sure its not just being multiplicative to the crit damage,
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#3
You can test that more thoroughly with Player-Debug, as it shows how the damage multiplications and reductions work in the formula there.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#4
I could post the whole debug but I'll just get the part that matters, I already tested it via debug that's how I saw it in the first place.

Normal
* Critical check: 111 Critical VS 0 Critical Evade. (93)
* Critical hit multi was 170.02. (182.119)

Headshot
* Critical check: 121 Critical VS 0 Critical Evade. (93)
* Critical hit multi was 220.02. (228.619)


To note the final damage numbers are higher then they should be since this is a Moonlight Mercy and is adding a bonus +24 damage to each crit after the multiplier
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#5
This has been corrected.
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