10-21-2021, 01:10 AM
Proccing Weakness on an enemy no longer gives you momentum and instead takes it away.
I'm assuming this new bug is a result of the change to how bonus momentum is given mentioned in the Fleur thread (https://neus-projects.net/forums/showthr...p?tid=8510)
Fleur itself is fine but I haven't tried Fleur+Weakness
player-debug doesn't help but here's an example:
Begin turn at 7m
Use a 3m attack and hit a weakness
The result is now having 3m instead of the expected 5m
I'm assuming this new bug is a result of the change to how bonus momentum is given mentioned in the Fleur thread (https://neus-projects.net/forums/showthr...p?tid=8510)
Fleur itself is fine but I haven't tried Fleur+Weakness
player-debug doesn't help but here's an example:
Begin turn at 7m
Use a 3m attack and hit a weakness
The result is now having 3m instead of the expected 5m