11-16-2014, 12:04 AM
Introduction
It happens to every weapon user. That moment when...
- A weapon breaks and that lolsy accuracy penalty makes punching a better option.
- Your primary method of attack is rendered completely inneffective (Such as using a Narcus and suddenly Chun Install)
- Your primary method of attack is downright suicide (Forgeries, Electrojammers, Blade Barrier, Spirit Mirror possibly)
Weapon swapping mid battle has been proposed before, with the pros and cons they entailed, but what I propose is a balanced and comprehenive system inspired in part by re-playing Dragon Age Origins: Weapon Sets! In that game, you could have a secondary set of weapons on a toggle (Example: Bows changing to melee weapons, or an AW Mage pulling a staff back out when real casting is needed) and I'm adapting that for this suggestion!
What -ARE- Weapon Sets and how would they work?
A weapon set is a preset change of Main/offhand gear. For example: Your main set could be ranged, and you could toggle swap to a more close combat set at close range (Bow hit penalty, anyone? Makes sense this would be an example.) You CANNOT change just one item or the other; a change of set swaps both out.
Both sets would need to be equipped before battle. You cannot stop to fish through your items for that one perfect item to screw your opponent over mid-battle.
Changing sets would cost 3M to prevent malicious abuse. For example, a BK/Monk whose plan is to use Axe and Shield until they have enough Ki to exploit Serpent Strikes cannot simply swap to Fist/Spear to use Body of Isesip and swap back for a Mad Chop in the same turn.
As having spare gear "equipped" (Extra swords at your hips or gauntlets belted to your leg, etc) would no doubt be cumbersome, I'd be willing to suggest +5 or 10 to your current encumberance to placate those who might think the versatility is OP. However, as it's mostly non-mages who this would apply to, anyways, I personally don't see the issue.
How would you equip the second set?
We already have a toggle button for our Alias. Something similar for our equipment screen makes the most sense to me.
In battle, it could be a skill to be selected. (While we're at it, how about a submenu for all our "manouvers" like skip and kick and flee and such? Reduce some clutter.) Again, with a cost of 3M.
"I dunno, man, that seems kinda OP..."
Although I disagree with anyone who might think this is OP, here are my counterpoints for balance:
- Due to limited skill slots to outfit your character with, mix and matching many different weapons would spread you thin.
- The Momentum cost prevents malicious abuse, as in the previous example.
- Since you'd need to swap main AND glove slots, you couldn't just go "lol I have a shield/etc now" unless you had a nearly identical main weapon set twice.
- Since it ONLY applies to Main/offhand slots you can't use it to, say, cycle in a fresh spirit mirror or gear with elemental resists or such.
That seems weak for a trait point, since I have a divine weapon with ghosthands anyways. What other advantages can it bring?
- Swapping equipped gloves, like trading a nihilist for a ghosthand. Alternatively, different (Race)-foe shields.
- The visual effects on dragon weapons would only show for your equipped set, preventing PVP metagaming like "Oh, Narcus, red letter time" if swapped into mid battle.
- On the topic of elemental arms: being prepared for a wider variety of challenges. For example, having a Setsuna in reserve for undead in PVE.
- Also worth considering, rockdirt weapons against goblins can be bad if that earth effect procs, just an example... swap it out!
I'm bored of reading. Can I comment now on how stupid/genius this is, yet?
Don't worry. I'm done. Discuss, away!
It happens to every weapon user. That moment when...
- A weapon breaks and that lolsy accuracy penalty makes punching a better option.
- Your primary method of attack is rendered completely inneffective (Such as using a Narcus and suddenly Chun Install)
- Your primary method of attack is downright suicide (Forgeries, Electrojammers, Blade Barrier, Spirit Mirror possibly)
Weapon swapping mid battle has been proposed before, with the pros and cons they entailed, but what I propose is a balanced and comprehenive system inspired in part by re-playing Dragon Age Origins: Weapon Sets! In that game, you could have a secondary set of weapons on a toggle (Example: Bows changing to melee weapons, or an AW Mage pulling a staff back out when real casting is needed) and I'm adapting that for this suggestion!
What -ARE- Weapon Sets and how would they work?
A weapon set is a preset change of Main/offhand gear. For example: Your main set could be ranged, and you could toggle swap to a more close combat set at close range (Bow hit penalty, anyone? Makes sense this would be an example.) You CANNOT change just one item or the other; a change of set swaps both out.
Both sets would need to be equipped before battle. You cannot stop to fish through your items for that one perfect item to screw your opponent over mid-battle.
Changing sets would cost 3M to prevent malicious abuse. For example, a BK/Monk whose plan is to use Axe and Shield until they have enough Ki to exploit Serpent Strikes cannot simply swap to Fist/Spear to use Body of Isesip and swap back for a Mad Chop in the same turn.
As having spare gear "equipped" (Extra swords at your hips or gauntlets belted to your leg, etc) would no doubt be cumbersome, I'd be willing to suggest +5 or 10 to your current encumberance to placate those who might think the versatility is OP. However, as it's mostly non-mages who this would apply to, anyways, I personally don't see the issue.
How would you equip the second set?
We already have a toggle button for our Alias. Something similar for our equipment screen makes the most sense to me.
In battle, it could be a skill to be selected. (While we're at it, how about a submenu for all our "manouvers" like skip and kick and flee and such? Reduce some clutter.) Again, with a cost of 3M.
"I dunno, man, that seems kinda OP..."
Although I disagree with anyone who might think this is OP, here are my counterpoints for balance:
- Due to limited skill slots to outfit your character with, mix and matching many different weapons would spread you thin.
- The Momentum cost prevents malicious abuse, as in the previous example.
- Since you'd need to swap main AND glove slots, you couldn't just go "lol I have a shield/etc now" unless you had a nearly identical main weapon set twice.
- Since it ONLY applies to Main/offhand slots you can't use it to, say, cycle in a fresh spirit mirror or gear with elemental resists or such.
That seems weak for a trait point, since I have a divine weapon with ghosthands anyways. What other advantages can it bring?
- Swapping equipped gloves, like trading a nihilist for a ghosthand. Alternatively, different (Race)-foe shields.
- The visual effects on dragon weapons would only show for your equipped set, preventing PVP metagaming like "Oh, Narcus, red letter time" if swapped into mid battle.
- On the topic of elemental arms: being prepared for a wider variety of challenges. For example, having a Setsuna in reserve for undead in PVE.
- Also worth considering, rockdirt weapons against goblins can be bad if that earth effect procs, just an example... swap it out!
I'm bored of reading. Can I comment now on how stupid/genius this is, yet?
Don't worry. I'm done. Discuss, away!
*loud burp*