Currently, when one looks at the Homunculi races, they fill a similar niche to the Corrupted races statistically. They have no reason to build SAN (barring the bonuses provided by SAN, which are too few to incentivize building the stat unless you really need status resistance).
This is fine, but it's also boring. Most races have the choice to build SAN for additional benefits, so I believe that Homunculi should have the choice as well.
For this, I propose four traits:
Superior Spirit Shell
Due to their creator's due diligence, or a mutation acquired over their lifespan, the Amalgama's ability to retain spirits has grown.
For every 10 Scaled SAN, the Amalgama is able to hold another spirit (black or white). However, due to holding additional spirits, they take 3% extra Holy (including Curate's trait) damage for each spirit over the normal maximum of 5.
Advanced Wyvern Assimilation
Salamandra are beings created with portions of a Wyvern, one infused with an abnormal quantity of Wyvern viscera will have additional resistance to poisons.
Increases your Poison resistance by your Scaled SAN.
Superior Evolution
Ever evolving, and ever dangerous, a Chimera made with particular attention to quality will begin to take on the traits of its prey with increased potency.
The potency of status effects inflicted by a Chimera's evolutionary traits (i.e, Argent Bite) is increased by 2 levels per 15 Scaled SAN. Additionally, they will gain duration on status effects inflicted by their evolutionary abilities by +1 per 20 Scaled SAN.
Extreme Prowess
The evolution of a Chimera stems not only from their ability to absorb new traits from their prey, but to learn from watching the world around them, adapting their strategies as they see fit.
You gain an additional skill slot for every 12 Scaled SAN.
(Only one Chimera trait can be chosen at a time.)
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All of these ideas are tentative but I believe them to be balanced while still encouraging the idea of building towards SAN in an economy where the points usually aren't worth it. Discussion of balancing and changes, or additional traits would be much appreciated.
This is fine, but it's also boring. Most races have the choice to build SAN for additional benefits, so I believe that Homunculi should have the choice as well.
For this, I propose four traits:
Superior Spirit Shell
Due to their creator's due diligence, or a mutation acquired over their lifespan, the Amalgama's ability to retain spirits has grown.
For every 10 Scaled SAN, the Amalgama is able to hold another spirit (black or white). However, due to holding additional spirits, they take 3% extra Holy (including Curate's trait) damage for each spirit over the normal maximum of 5.
Advanced Wyvern Assimilation
Salamandra are beings created with portions of a Wyvern, one infused with an abnormal quantity of Wyvern viscera will have additional resistance to poisons.
Increases your Poison resistance by your Scaled SAN.
Superior Evolution
Ever evolving, and ever dangerous, a Chimera made with particular attention to quality will begin to take on the traits of its prey with increased potency.
The potency of status effects inflicted by a Chimera's evolutionary traits (i.e, Argent Bite) is increased by 2 levels per 15 Scaled SAN. Additionally, they will gain duration on status effects inflicted by their evolutionary abilities by +1 per 20 Scaled SAN.
Extreme Prowess
The evolution of a Chimera stems not only from their ability to absorb new traits from their prey, but to learn from watching the world around them, adapting their strategies as they see fit.
You gain an additional skill slot for every 12 Scaled SAN.
(Only one Chimera trait can be chosen at a time.)
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All of these ideas are tentative but I believe them to be balanced while still encouraging the idea of building towards SAN in an economy where the points usually aren't worth it. Discussion of balancing and changes, or additional traits would be much appreciated.