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A simple request, I noticed that bows don't really have a talent for getting more hit, which can make them fairly lackluster once you get past the farshot distance, could Steady be upgraded to include bows as well? +10 hit with bows/crossbows, maybe the +20 could apply to Longbow weapon types? if we have those.
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It's called that one hit rate bonus from Archer.
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Archer itself does get nice hit bonuses, though I think that "Snipe" in Archer should increase farshot penalty distance for bows, I think that'd be fair.
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Farshot didn't deserve the nerf korvara gave it for certain. But bows are already two handed to begin with, so I don't see how it'd thematically make sense. And they already have about 6-9 tiles before farshot is applied, which is a good bit. And do have better hit passives than guns, too, in archer. And crit passives too. Just make wood not suck in my opinion.
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I agree with Autumn on this, increasing the farshot penalty would make it a bit easier on archers as a whole.
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I got to agree now with Autumn.
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