09-27-2023, 09:52 PM
I'll just be forthright here because I'm maybe-a-little-salty.
Dodge is either useful, or useless. There is no real inbetween on it. In High End PVE (See: Relei/Radigal/Snow Crows/Yetis) unless you spend many turns buffing up, you will have zero chance to actually dodge, because their baseline hit is well over 100% on you. Even fully buffed up, its about a 60% chance for them to hit.
It'd be really, really appreciated if we could audit their to-hit so dodge characters (who typically have less HP than tanks as well) have a chance to actually dodge, or not take 40% of their HP every time they get hit/targeted at random.
This is SOLELY for PVE, not for PVP.
Dodge is either useful, or useless. There is no real inbetween on it. In High End PVE (See: Relei/Radigal/Snow Crows/Yetis) unless you spend many turns buffing up, you will have zero chance to actually dodge, because their baseline hit is well over 100% on you. Even fully buffed up, its about a 60% chance for them to hit.
It'd be really, really appreciated if we could audit their to-hit so dodge characters (who typically have less HP than tanks as well) have a chance to actually dodge, or not take 40% of their HP every time they get hit/targeted at random.
This is SOLELY for PVE, not for PVP.