Homura's Potential "Blazing Wind' has a component where enemies take damage when passing through the fire tornado, but notably this is split for pushback/pulling skills like most regular tile effects have, notably there'll usually only ever be one blazing wind out on the field when it comes to players so while I don't think its necessarily a bug that this specific tile is splitting damage for pushes/pulls, I think that it might be an oversight given there'll only ever be one on the field at a time.
The difference between critting a repel and not critting a repel could be upwards to 75-100 damage lost, because it splits the damage but I only have 1 blazing tornado out on the field at once. This would make it work with all knockbacks in an effective fashion instead of just a few.
To replicate what I am referring to:
-Try using Bash on an enemy into a flame tornado, the damage is not split
-Try using any knockback more than 1 tile into a flame tornado (Such as Sharenzan or Crit Repel) and see the damage is split.
The difference between critting a repel and not critting a repel could be upwards to 75-100 damage lost, because it splits the damage but I only have 1 blazing tornado out on the field at once. This would make it work with all knockbacks in an effective fashion instead of just a few.
To replicate what I am referring to:
-Try using Bash on an enemy into a flame tornado, the damage is not split
-Try using any knockback more than 1 tile into a flame tornado (Such as Sharenzan or Crit Repel) and see the damage is split.