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[v2.83 v2] Trap Oddities
#1
Traps seem to have a couple of oddities that are inconsistent with most other skills in the game, the first one I think you are aware of so I am unsure of if its a bug, it is an inconsistency so I'll state it, but the 2nd one almost assuredly seems like a bug to me as well.

1) Traps appear to inflict targets regardless of if the attack hits or not, through Body of Isesip/Glancing/Full Dodge

2) Traps appear to be able to roll infliction checks against corpses:

[Image: lqP5Kdi.png]

It seems like traps just don't have infliction tied to the actual hit itself, which is perfectly understandable but I figured I'd throw this up anyway in case this isn't intended.
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#2
Probably about time to fix this, so this has been corrected in 2.84c.
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