Ruler needs that. There's already been countless whines of the class feeling way too slow on its buildup compared to most other classes. It's not fun to sit down and do nothing for turns over turns on something that's not even a "payoff", but just how the class is expected to perform.
Give it a skill like Swift Rune Crafting or High-Speed Divine Words, that can only be used once per combat, which reduces the momentum cost of Enchanting class skills and spells by 2. Chip a bit on that, make it cost Geomaterial and increased FP costs to compensate the acceleration and bam, golden.
That's all.
Give it a skill like Swift Rune Crafting or High-Speed Divine Words, that can only be used once per combat, which reduces the momentum cost of Enchanting class skills and spells by 2. Chip a bit on that, make it cost Geomaterial and increased FP costs to compensate the acceleration and bam, golden.
That's all.