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High Speed Divine Enchanting
#1
Ruler needs that. There's already been countless whines of the class feeling way too slow on its buildup compared to most other classes. It's not fun to sit down and do nothing for turns over turns on something that's not even a "payoff", but just how the class is expected to perform.

Give it a skill like Swift Rune Crafting or High-Speed Divine Words, that can only be used once per combat, which reduces the momentum cost of Enchanting class skills and spells by 2. Chip a bit on that, make it cost Geomaterial and increased FP costs to compensate the acceleration and bam, golden.

That's all.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#2
Yes....

Do not think too hard on this... Give me Swift Rune Crafting but Enchantments...

I will surely use this as a force of good.
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#3
Dev heard you guys liked rune mages so he gave you rune mages but slower.
[Image: XDo90hy.png]
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#4
I can't wait for the day the arcane missles enchant explosion thing becomes just slightly good enough to be viable and everyone immediately suffers at the hands of this autohit no-swa skill from dodge tanks that heal in a corner while slapping themselves with buffs and slowly grinding you down. (It's me, I'm going to be that guy)
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#5
I make it viable in Event Mobs, that's about it.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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