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[2.88 v5] Movement Attack Oddities
#1
There's a slight oddity with Attacks that move you and also attack.

Hanging, for instance, teleports you adjacent to the target. Even should you be moved before you make the attack (See: Gust Trap), you will always make the attack, even if you are a tile away/no longer viable to attack that tile.

Pinball Strike however does not follow this same mentality. Likely because it chooses your target based off of where you are. So if you teleport adjacent to someone, you then get pushed, and then suddenly are not able to make the attack anymore because you are pushed back.

Rolling Shot is the weirder of the two, because it is a combination of both Hanging (For targeting) and Pinballs Strike (Interruptions). So if you rolling shot towards the location, and are stopped for any reason (Usually Gust Trap) anywhere along the path. You do not finish your movement to 2.. and thus never fire at 1. Which is very, very, strange because Hanging gets to exist in the same-sort of way.

So either Hanging's bugged (and shouldn't be able to make the attack), or Pinball Strike / Rolling Shot should be making their attack BEFORE they are pushed by gust trap.
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#2
This has been corrected in 2.89 v5.
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#3
Which part? :eyes:

Asking for a friend...
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#4
(07-17-2024, 04:11 PM)Shujin Wrote: Which part? :eyes:

Asking for a friend...

It was hanging getting nerfed. If you get knocked back on Hanging, you don't do the attack anymore.
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