(07-26-2024, 06:13 AM)Autumn Wrote: Before I comment on this really, is this even a sustainable way to profit from? While yes I do think inherently engaging with the game's dungeon systems should turn much more of a profit than just passively gaining money, I want to know just how profitable this is, you have to spend money on cutting the seeds and making watermelon slices no? So how much do you even turn up from just 1 watermelon, its like 3 murai per craft isn't it?
Watermelon slices cost 0 murai to craft.
Seeds also cost 0 murai to craft.
Crops can yield 6-10 crops, usually more leaning towards 7.5/8 per field with 3 waterings. We've got fields in Telegrad of 112 size, 130, and 135 size. Going with the smallest size and Nekojinn's estimate of 4 harvests a day (Let's kick it down to 3. Because Chronic SL2 Online-ism is maybe a little unfair)
Using the 135 field, since Telegrad has two of those, it's managing the land once. Then shifting to planting/harvesting. Once all are planted, it takes 3 IG hours (22.5 minutes) to get 3 server ticks to get the necessary watering. 22.5 minutes is 1350 seconds, with 6 seconds to craft (a very generous number here. It's probably more like 5).. That's 225 crafts. Let's assume 180 crafts, since you gotta water the fields every 7.5 minutes! So. You do that. You now have a proper field! Every harvest you get 1080 watermelons, which require 135 being turned into seeds, leaving you with 945 to be cut into sliced. 108 minutes of cutting. Course. It's not factoring in stamina. Stamina is 1 per craft. Putting it at, the higher end of 6 second crafts, 75 stamina / tick.
Kiryn is a 35 vit character, with 172 phys stamina. A tick of Yam Soup (20% + Gourmet, NO Green Lover, so 25% total) +1 pip of March (Stamina) is 52.6 stamina. Which is kind of strange, considering Gourmet only says "by 5 each" and it seems to be improving the stamina regen by more than that... but maybe there's a baseline 5% stamina regen? Anyways. 52.6 with a 20% phys food. There'll be a lot of breaks of just simply waiting for stamina, so a smaller field might be better. regardless. That's 52.6 crafts / 7.5 minutes at a sustainable rate, which allows for 1080 watermelons to be worked through in about 3 hours. Which sounds abysmal, but I've seen people literally RPing and just cutting watermelons mid-rp. 3780 water melon slices turn into 3780 murai. You can do this upwards of 3 times a day. Or less if you're lazy.
Do you get more money from mob rush grinding? Yeah. Duh. of course.
This is just a source of income that doesn't require delving into dungeons.
Which I am fine with, but it highlights a bit of a problem in that not all crops are created equal, and watermelons are the money-maker. I'd like for other crops to have byproducts, like Watermelon Slices, that can be sold for a higher value by investing physical stamina into converting it. Hell. Milk > Cheese with how much physical stamina and ingredients it takes doesn't even compare. I'd like to see other non-combat ways of garnering money. I'd like for fishing to be actually worthwhile for the amount of time investment that actively has you engaging with the game since you have to do QTEs to catch fish.
I apologize if my explanation prior whenever I was making this thread was poor.