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Spell Snatch
#1
It is the woe of many a spellthief, that their iconic class ability is basically worthless in an actual fight. There is very little reason to snatch a spell mid-combat-

The chance of failure, the need to get in close, giving up damage on the steal versus just stabbing them, and most of all the UNRELIABILITY of the tactic. Due to you not being able to choose what spell you actually steal- You're very likely to grab a mage's random buff spell instead of something good!

I propose a simple change on how to make spell snatching actually a viable tactic:

-Spell Snatch now prioritizes the last used spell in your opponent's list.


This sounds small, but I feel it opens up a huge world of gameplay in how to use this ability. Being able to reliably grab an opponent's 'spam spell' that they're relying on, or being able to grab an invocation out of someone's hands in the middle of their goddamn cast time.

It also comes baked in with it's own counterplay in most cases- If a mage wants to avoid their prized neutral tool being grabbed, they have to be extremely careful not to end their turn with that spell as their last cast magic. Don't want blink taken? Be careful not to blink at the end of your turn.

I think this change would make ST a bit closer to it's class fantasy, while also creating a new microgame between the opposing mage and the ST. Also it'd be so goddamn cool to grab Divine Shower out of someone's hands to prevent it from happening.
[-] The following 12 users Like Entropy's post:
  • Autumn, Caboozles, caliaca, Fern, K Peculier, Miller, Poruku, Sawrock, Slydria, Snake, SolAndLuna, zericosmic
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#2
I would argue that it deserves a trickery effect as well (in addition to blue steal) but for now this sounds perfectly fine to me, making it more consistent in how it is applied is just going to make the skill feel 10x more tactically sane to use, rather than insane due to the wild inconsistencies of robbing someone of their 20-30+ Spell list.
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#3
I genuinely really like this kind of change. I remember one of the things that bothered me about Spellthief, waaaaaay back when I started playing it in G6, was that it hardly ever felt like it had a legitimate use in battle, since the spell you take will usually be useless for you and barely affect your opponent. If we actually have some amount of control over what's stolen? I'll be super happy. This has my support, absolutely.

Please, I'd literally do anything for this to be in the game
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#4
Please Please Please

I am so sick of ST just being a rouge mage promotion PLEASE put things like this in to encourage actual stealing fuckery so we can play into the actual theme of this class more I am BEGGING.
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#5
Thievery in OUR rogue? Forbidden.

(this is cool plz)
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#6
This is huge, yes please
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#7
I support the bullying of one trick magic users as I do not have ooze armor yet.

(I feel like I played a certain moba with a character that does this before.)
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#8
please i beg let me bully the mage nerds

spellthief having build-a-mage vibes isn't bad in my eyes but it does feel like it doesn't have enough thievery going on for it so i think this would really help with that
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[-] The following 1 user Likes Fern's post:
  • K Peculier
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#9
For what its worth, I also add that we all desire this.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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#10
(10-30-2024, 05:00 PM)Raigen.Convict Wrote: For what its worth, I also add that we all desire this.

I wouldn't go that far.

3-4 turn CD so I'm not stuck casting dead spells at the end of my turn against opponents with superior momentum economy and regular Steal, pretty please.
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