10-29-2024, 09:29 PM
It is the woe of many a spellthief, that their iconic class ability is basically worthless in an actual fight. There is very little reason to snatch a spell mid-combat-
The chance of failure, the need to get in close, giving up damage on the steal versus just stabbing them, and most of all the UNRELIABILITY of the tactic. Due to you not being able to choose what spell you actually steal- You're very likely to grab a mage's random buff spell instead of something good!
I propose a simple change on how to make spell snatching actually a viable tactic:
-Spell Snatch now prioritizes the last used spell in your opponent's list.
This sounds small, but I feel it opens up a huge world of gameplay in how to use this ability. Being able to reliably grab an opponent's 'spam spell' that they're relying on, or being able to grab an invocation out of someone's hands in the middle of their goddamn cast time.
It also comes baked in with it's own counterplay in most cases- If a mage wants to avoid their prized neutral tool being grabbed, they have to be extremely careful not to end their turn with that spell as their last cast magic. Don't want blink taken? Be careful not to blink at the end of your turn.
I think this change would make ST a bit closer to it's class fantasy, while also creating a new microgame between the opposing mage and the ST. Also it'd be so goddamn cool to grab Divine Shower out of someone's hands to prevent it from happening.
The chance of failure, the need to get in close, giving up damage on the steal versus just stabbing them, and most of all the UNRELIABILITY of the tactic. Due to you not being able to choose what spell you actually steal- You're very likely to grab a mage's random buff spell instead of something good!
I propose a simple change on how to make spell snatching actually a viable tactic:
-Spell Snatch now prioritizes the last used spell in your opponent's list.
This sounds small, but I feel it opens up a huge world of gameplay in how to use this ability. Being able to reliably grab an opponent's 'spam spell' that they're relying on, or being able to grab an invocation out of someone's hands in the middle of their goddamn cast time.
It also comes baked in with it's own counterplay in most cases- If a mage wants to avoid their prized neutral tool being grabbed, they have to be extremely careful not to end their turn with that spell as their last cast magic. Don't want blink taken? Be careful not to blink at the end of your turn.
I think this change would make ST a bit closer to it's class fantasy, while also creating a new microgame between the opposing mage and the ST. Also it'd be so goddamn cool to grab Divine Shower out of someone's hands to prevent it from happening.