01-21-2025, 04:30 AM 
	
	
	
		Reconnecting Mid Fight has a PLETHORA of bugs involved with it now. Especially if someone takes your turn for you. Namely, complete game lock-out for the person after they rejoin. Not able to put any inputs.
	
	
	
	
	
|  [2.94b] Reconnecting Mid Fight | 
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		01-21-2025, 04:30 AM 
	
	 
		Reconnecting Mid Fight has a PLETHORA of bugs involved with it now. Especially if someone takes your turn for you. Namely, complete game lock-out for the person after they rejoin. Not able to put any inputs.
	 
		
		
		01-29-2025, 07:26 AM 
	
	 
		You will want to go into detail about these bugs, what happens, and how to reproduce each.
	 
		
		
		01-29-2025, 07:51 AM 
	
	 (01-29-2025, 07:26 AM)Neus Wrote: You will want to go into detail about these bugs, what happens, and how to reproduce each. You are in a fight with anyone, and have other people in your party. Person 2 DCs. Person 1 takes control of Person 2's character temporarily. Person 2 comes back. (Person 1 could have completed Person 2's turn, etc.) Person 2 is now unable to do anything. Or, if they are, their menu is completely messed up and unable to use Z or X to select anything. 
		
		
		02-25-2025, 04:50 PM 
	
	 
		From my limited testing it all seems normal aside from the macros - which are surprisingly finnicky to fix, thanks BYOND. I've made a small adjustment that should restore them at the start of the person's next turn, in 2.96.
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