Mechanations are back baby! Much thanks to the people that worked hard and tirelessly to bring them over to Korvara!
I'm going to be talking about the many Mechanation types, and less so their stat spread and MORE to their specific abilities.
Mechanation
Standard
Edit:
For full clarity. The Mechs are all made, as they are currently, with the design philosophy of 'sacrificing an equipment slot' for their trait bonus. Standard loses Torso. Agile loses Boots. RAID loses Main hand (Off-hand maybe? Its SUPER buggy atm), and Cabal loses Accessory 1 or Accessory 1 + 2. We've seen how this has played out in the past, with OTHER racials that have 'Unequip your boots slot and gain Y!". Except Agile Accel is the first one that ACTUALLY comes through on sheer usefulness for the loss of your boots slot.
LOOKING AT YOU APERTAURUS/CHIMERA
I'm going to be talking about the many Mechanation types, and less so their stat spread and MORE to their specific abilities.
Mechanation
- No Natural Skin
- They are unable to take the Lovely Face (???) trait
- They are unable to take ALL Arcane Tattoos traits.
- They are unable to take the Cast Off Flexing trait.
- They gain Synthetic Hair (?) for +3 Armor.
- Resistances
- This is really just kind of weird, but sure. Whatever. +15% fire/ice ice resist, -25% Lightning Resist. I really wish this was more evened out with -30% lightning resist, but. Fine. We'll just accept this.
- Godless Heathens, Manmade Creations
- No benefit from scaling SAN, much like Humans and all Homunculi. Still the base benefits.
- Revolver Raid Cannon
- Basically your Bare Fist is replaced with this monstrosity.
I really wish this was changed. NOT as like. A meme mean thing. But. This thing is very jank, and it's age shows. I would, personally, like Rampaging removed from it as a base upgrade, and have this be rolled into BASE Raid Mechanation as a skill they can equip. With the Trait changing this to add Rampaging. This would allow it to work with Purity Edge, and I have No Ulterior Motives with this I Swear.This could also stand to have a Level Based upgrade to it, so that it's stats are a smidge better at higher levels, or just the Crit. 20 power, 100 accuracy, and 0 crit (110% modifier) with NO weapon parts being able to be added feels very bad to actually use this as a weapon to crit with. Anyways. Gun/Handgun this and have "Qualifies as a Fist Weapon" and we're golden.
- Agile Accel Booster
- Jesus christ this thing is GOOD and probably the singular reason why this is chosen nonstop. 1m Movement option is great. 1m Movement option that has a 1 round cooldown and can be used 2 rounds in a row with only 15 damage taken? EVEN BETTER. It also makes you airborne. Kensei/DH are in LOVE. Nothing really needs to change here. This is absolutely fantastic.
- Chronicling Cabal Memory
- This... exists? You lose out on an accessory (1 FP regen basically) and some good benefits for your SPELLS to.. take 0.5 less slots per. Magic Casters, generally, aren't hurting for spells. A Ruler could utilize this well (if they aren't using a tome + WIL/GUI already).. But this is VERY.. Very Underwhelming.
I'd say their spells just, naturally, cost 0.5 less slots. Further more, if we want to play into this 'chronicling' bit. Spells that are Double Cast in a turn are not subject to Repeat Action penalty. (Sear's second use in a turn would be 3m, AND be it's normal cost rather than 4m and 1.5x cost). It has it's uses. Probably.
Standard
- Sturdy Standard Body
- This is a good trait. It has some issues (Namely the evade base on it is TERRIBLE. And Cast of Flexing literally tweaks on this so gosh-darn-hard). I kind of wish Cast off Flexing could be used in conjuction with this, but whatever. It giving 120 HP is great, because that (effectively) eats the loss of Giant Gene, and doubles the effectiveness over Leviathan. Unironically, uh. Does.. this block Weathered Body? I'm scared. Mom I wanna go home.
real talk. This is fine as is. It's Evade Base could stand to be changed and made More Normal.
Edit:
For full clarity. The Mechs are all made, as they are currently, with the design philosophy of 'sacrificing an equipment slot' for their trait bonus. Standard loses Torso. Agile loses Boots. RAID loses Main hand (Off-hand maybe? Its SUPER buggy atm), and Cabal loses Accessory 1 or Accessory 1 + 2. We've seen how this has played out in the past, with OTHER racials that have 'Unequip your boots slot and gain Y!". Except Agile Accel is the first one that ACTUALLY comes through on sheer usefulness for the loss of your boots slot.
LOOKING AT YOU APERTAURUS/CHIMERA