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Change Invisible Weapon from Evade Down to Hit Buff
#1
Spellthief's Invislble Weapon is very hard to use because it's 3 rounds on a buff-heavy class and an evade reduction instead of a hit buff, so if people are evade overbuffed (which happens a lot and is very easy to do) you're basically not getting any hit rate.

I would propose that it's either changed to a proper hit buff so that it has more usefulness, or extend its duration to 5 rounds if it has to remain an evade reduction.

Wow it's been forever since I've made one of these threads.
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[-] The following 1 user Likes Fern's post:
  • zericosmic
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#2
I'd rather something like this be an Aux skill than a change

There are just as many people that overbuff that don't and if you are already hitting your own hit cap, this can be a big factor in swinging hit further your way.
[-] The following 1 user Likes Lolzytripd's post:
  • Nekojinn
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#3
I honestly prefer it stays as an evade down, mainly because that means I can still get +hit when I've already hit the cap, which is something unique with this.
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