05-11-2025, 11:50 PM
The visual effects for Tarnada's critical hits sometimes stick around after a battle in various different forms if you finish a battle by critting an enemy (side-cut seems to do this most reliably?). The three main ways this manifests are:
- The green tint staying at its maximum value, making you 100% green.
- A white flash (which is presumably a separate effect that the green tint is supposed to affect?) cycling through its animation forever.
- Both
Thankfully, these effects are purely visual and cease when you get into battle again, so they're just an annoyance.
- The green tint staying at its maximum value, making you 100% green.
- A white flash (which is presumably a separate effect that the green tint is supposed to affect?) cycling through its animation forever.
- Both
Thankfully, these effects are purely visual and cease when you get into battle again, so they're just an annoyance.