Posts: 1,041
Threads: 300
Likes Received: 568 in 178 posts
Likes Given: 923
Joined: Nov 2014
I have Spark Drive and Thunder Drive, when I crit an enemy with safety on I will get Spark Drive's effect (Charge Shot) but if I get another crit while Safety is on Thunder Drive doesn't occur and I don't receive Overcharge.
Posts: 2,258
Threads: 624
Likes Received: 226 in 120 posts
Likes Given: 49
Joined: Nov 2014
(05-13-2025, 07:11 AM)Fern Wrote: I have Spark Drive and Thunder Drive, when I crit an enemy with safety on I will get Spark Drive's effect (Charge Shot) but if I get another crit while Safety is on Thunder Drive doesn't occur and I don't receive Overcharge.
Spark Drive goes on cooldown for 2 turns whenever triggered.
To get to Thunderdrive, you need to turn safety on and
not use any shell effects for 2 turns after your initial crit. If you crit while you have Charge Shot and Spark Drive is off of cooldown, then Thunderdrive will kick in and set you to overcharge.
Notably, this passive is
actually worthless, because safety kills your ability to even use Baseline shell effects.
Posts: 4,273
Threads: 995
Likes Received: 1,453 in 568 posts
Likes Given: 506
Joined: Feb 2015
05-13-2025, 05:09 PM
(This post was last modified: 05-13-2025, 05:13 PM by Autumn.)
(05-13-2025, 03:12 PM)Rendar Wrote: (05-13-2025, 07:11 AM)Fern Wrote: I have Spark Drive and Thunder Drive, when I crit an enemy with safety on I will get Spark Drive's effect (Charge Shot) but if I get another crit while Safety is on Thunder Drive doesn't occur and I don't receive Overcharge.
Spark Drive goes on cooldown for 2 turns whenever triggered.
To get to Thunderdrive, you need to turn safety on and not use any shell effects for 2 turns after your initial crit. If you crit while you have Charge Shot and Spark Drive is off of cooldown, then Thunderdrive will kick in and set you to overcharge.
Notably, this passive is actually worthless, because safety kills your ability to even use Baseline shell effects.
I have to wonder if this is actually an oversight because this is needlessly long and a little bit unintuitive. Will have to hear back on that.
Posts: 1,041
Threads: 300
Likes Received: 568 in 178 posts
Likes Given: 923
Joined: Nov 2014
Yeah, that doesn't sound like it's intended, it sounds like an oversight because otherwise there's no point to the passive, let's see what Dev says?
Posts: 100
Threads: 41
Likes Received: 42 in 20 posts
Likes Given: 53
Joined: Nov 2023
05-13-2025, 11:24 PM
(This post was last modified: 05-13-2025, 11:25 PM by AkaInuHime.)
The main use I've found for thunder drive is to get the +15/+30 hit passive on your shots solely tnrough attacking rather than spending momentum buffing. Charge shot and overcharge only last 3 rounds until they time out, but getting an overcharge upgraded from a charge effectively refreshes the 3 rounds. I'm not saying it's the best or that it + safety couldn't use a touch up, but it does have uses
Posts: 7,438
Threads: 397
Likes Received: 536 in 246 posts
Likes Given: 10
Joined: Nov 2014
This is just how it works after being changed a long time ago. You don't get free overcharge unless you put on safety and wait for Spark Drive to come off CD.