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Sawrock's and Trex's Class Ideas
#1
Duelist -> Weapon Master
Can use accessory slots to hold weapons for sub-attack.
35% STR
0% WIL
35% SKI
35% CEL
5% DEF
0% RES
10% VIT
0% FAI
20% LUC

Archer -> Ranger
Can use half-SKI, half-STR for bow weapon damage, unless full-STR is higher.
20% STR
0% WIL
50% SKI
30% CEL
10% DEF
0% RES
10% VIT
0% FAI
20% LUC

Mage -> Illusionist
Can create copies of self that secretly have 1 HP; attacking a copy makes them get reduced to 0 HP, but if they are within range, they attempt an attack against you.
Can fake other skills to pretend to be other classes. However, these fake skills don't actually do anything.
0% STR
45% WIL
15% SKI
40% CEL
0% DEF
10% RES
10% VIT
0% FAI
20% LUC

Martial Artist -> Grappler
Can throw enemies, carry allies, and smack two enemies together, etc. Can also immobilze people to do various skills on them.
40% SKI
0% WIL
35% SKI
30% CEL
10% DEF
0% RES
15% VIT
0% FAI
10% LUC

Summoner -> Rider
Can ride youkai into battle. Can switch which youkai you ride mid-battle for large momentum cost. Has an invocation that summons random youkai from your youkai list that your allies can ride.
25% STR
10% WIL
30% SKI
30% CEL
0% DEF
0% RES
20% VIT
10% FAI
15% LUC

Rogue -> Architect
Sets up traps to control the battlefield. Traps have different triggers, such as movement, certain attack types, etc.
20% STR
0% WIL
45% SKI
35% CEL
5% DEF
0% RES
10% VIT
0% FAI
25% LUC

Curate -> Doctor
Can inflict statuses to enemies and allies that depend on their skill and their target's vitality.
0% STR
20% WIL
40% SKI
20% CEL
0% DEF
15% RES
30% VIT
0% FAI
15% LUC

Soldier -> Berserker
Can thwack allies with heavy weapons to send them flying towards enemies. Has the option to do a critical-hit-style build, but is mainly strength-based. Can enter a rage that gives them more stat boosts the more they're damaged while in rage. When they get out of rage, they are then drained. In addition, while in rage, if they reach 0 HP, they will not go unconscious. Further damage will reduce the duration of rage, so that if they're at 0 HP and their rage runs out, they will then go unconscious.
50% STR
0% WIL
30% SKI
15% CEL
10% DEF
0% RES
25% VIT
0% FAI
10% LUC
[Image: 7y3oPuY.png]
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#2
Illusionist would have the problem that during combat you can tell what is an npc and what is a player because of the lag inbetween actions players have and the forwardness of npcs. They'd be as effective as papi butterflies. Would need large improvements to AI
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