06-06-2015, 07:14 PM
Detonating needle does not grant the allied recovery effect within 2 tiles as advertised. It instead does 10% damage.
Example: Needle totals 90 damage. Detonation causes 45 and 9, individually.
Should be: Needle deals 90 damage. Detonation damages target for 45 and heals allies in 2 range for 45.
Theory on what went wrong: At rank 5, Needle does 18 per needle. Totalling 90 damage. One half of 18 is 9. The CASTER used to take 9 damage upon detonation. That number appears to have been re-allocated to the target after an older report. So half of one needle explains the 9. I hope this helps narrow down where to start looking in the code.
Example: Needle totals 90 damage. Detonation causes 45 and 9, individually.
Should be: Needle deals 90 damage. Detonation damages target for 45 and heals allies in 2 range for 45.
Theory on what went wrong: At rank 5, Needle does 18 per needle. Totalling 90 damage. One half of 18 is 9. The CASTER used to take 9 damage upon detonation. That number appears to have been re-allocated to the target after an older report. So half of one needle explains the 9. I hope this helps narrow down where to start looking in the code.
*loud burp*