10-13-2015, 08:26 PM
So I've heard a lot of players who go through the game getting into situations where they break their weapon and then have to spend the next 50 or so rounds wailing on a monster while only doing 1 damage, only being able to hit about 20% of the time and never critting.
I feel the current broken weapon penalty is far too punishing. Yes, there are many ways around not using your durability, replenishing it, etc. but new players may not be aware of it.
Now I'm not sure about the numbers currently but if I had to suggest a change, here's what I think the broken weapon penalty should be:
- The Weapon's Power is reduced to 1
- The Weapon's Critical is reduced to 0%
- The Weapon's Accuracy is reduced to it's Base Accuracy
Still something to worry about but something I feel won't guarantee the untimely end of the player.
I feel the current broken weapon penalty is far too punishing. Yes, there are many ways around not using your durability, replenishing it, etc. but new players may not be aware of it.
Now I'm not sure about the numbers currently but if I had to suggest a change, here's what I think the broken weapon penalty should be:
- The Weapon's Power is reduced to 1
- The Weapon's Critical is reduced to 0%
- The Weapon's Accuracy is reduced to it's Base Accuracy
Still something to worry about but something I feel won't guarantee the untimely end of the player.
![[Image: 95e2774f19.png]](http://puu.sh/gWUIp/95e2774f19.png)