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Harmonization of Sigrogana Legends 2
#2
you know what would solve the skill vs cel, evade vs hit, issue

a..

a formula

a curved formula

a chosen formula that guides the results

a formula where as you reach 85-100% hit you never quite reach the end, and on the other end of the spectrum no matter how hard you try to become the chosen one of the matrix, you just can't get their hit to drop below 15%, where it took almost a difference of 50 to even get it to drop that far from 25...

maybe we have something like this already for stats...a form of diminishing returns...
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RE: Harmonization of Sigrogana Legends 2 - by Lolzytripd - 04-22-2023, 02:25 PM

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