08-14-2023, 01:16 AM
Let's face it. Most torso catalysts don't really hold a candle to Gigantic Gene. 10% increase in HP (usually 90-100, sometimes more) is hard to pass up, and the weight bonus ends up being a benefit to some classes even. At worst, it prevents you from using boulder on your armor. Dodgies are an exception, of course, given the evade penalty.
Notable potential fill-ins for it include:
Leviathan - Lesser GG, good if you can't afford the weight or evade penalty.
Tannin - If you're really hurting for focus somehow, could be okay? Seems niche, but I can see it.
Mutation - EXTREMELY niche, I personally wouldn't use it for torso, but I can potentially maybe see how someone would if they really had to.
Bleached Fang - Used to not even consider this an option, but I heard someone say that the damage from a dodged crit would make up for the 100ish HP you get from GG, so that makes enough sense to me.
Pitch Black Feather - Not worth it for the armor, but I can see the evade being pretty nice if you're an engineer or summoner.
Things that won't be included in the 'too weak to consider' section mostly just include the Elemental enchants and the like, as they can at least be put on the legs or hands instead of the (in my opinion) more valuable torso slot.
Now onto the true headscratchers for me:
Volcanic Seed - I don't really think of substituting torso to weapon the same way I think of subbing torso to hand or leg, thus why this is here. As a torso slot, this is... awful. I'm not entirely sure why it was nerfed to begin with, but level 15 field tiles of an element that's easily resisted to begin with is just... bad. There is NO way I can see this ever being a suitable option over leviathan, fang or giant gene. Also the little 25 HP and the synergy with Firebird, but I'm not really sure that elevates that to the level of the others.
Sweet Leaf - 30% chance to inflict charm level... 10. Charm is a powerful status, don't get me wrong, but 10 is very low for it being only 30% chance for 3 rounds. Doing damage to your target lowers that duration per instance, too. If it was a 100% chance and didn't lower duration per hit, it'd still only break even with Giant Gene (10% DR vs 10% extra damage you can take. Not fully equivalent, but you get the point.) If you go before others, there's a chance you won't even get to see the benefit of this at all.
So, what changes would I propose for these? Well...
Volcanic Seed - Yeah, I have no idea. I can't imagine it was nerfed for no reason, so I don't think my 'just revert it back' would be very helpful.
Sweet Leaf - Now this one, I actually have something for:
30% chance on round start to inflict all enemies in 3 range with Charm level 15 for 3 rounds. When damaging a target with Charm level 15 or lower, don't lower the duration of the charm.
I feel this is more in line with the Alraune it drops from, and its a slight bit more numerically significant to actually hold up to the other torso slot items.
Either way. Let me know if you think any of the fill-ins I mentioned should actually be buffed, or if you have any ideas for buffs or anything, especially for volcanic seed.
Notable potential fill-ins for it include:
Leviathan - Lesser GG, good if you can't afford the weight or evade penalty.
Tannin - If you're really hurting for focus somehow, could be okay? Seems niche, but I can see it.
Mutation - EXTREMELY niche, I personally wouldn't use it for torso, but I can potentially maybe see how someone would if they really had to.
Bleached Fang - Used to not even consider this an option, but I heard someone say that the damage from a dodged crit would make up for the 100ish HP you get from GG, so that makes enough sense to me.
Pitch Black Feather - Not worth it for the armor, but I can see the evade being pretty nice if you're an engineer or summoner.
Things that won't be included in the 'too weak to consider' section mostly just include the Elemental enchants and the like, as they can at least be put on the legs or hands instead of the (in my opinion) more valuable torso slot.
Now onto the true headscratchers for me:
Volcanic Seed - I don't really think of substituting torso to weapon the same way I think of subbing torso to hand or leg, thus why this is here. As a torso slot, this is... awful. I'm not entirely sure why it was nerfed to begin with, but level 15 field tiles of an element that's easily resisted to begin with is just... bad. There is NO way I can see this ever being a suitable option over leviathan, fang or giant gene. Also the little 25 HP and the synergy with Firebird, but I'm not really sure that elevates that to the level of the others.
Sweet Leaf - 30% chance to inflict charm level... 10. Charm is a powerful status, don't get me wrong, but 10 is very low for it being only 30% chance for 3 rounds. Doing damage to your target lowers that duration per instance, too. If it was a 100% chance and didn't lower duration per hit, it'd still only break even with Giant Gene (10% DR vs 10% extra damage you can take. Not fully equivalent, but you get the point.) If you go before others, there's a chance you won't even get to see the benefit of this at all.
So, what changes would I propose for these? Well...
Volcanic Seed - Yeah, I have no idea. I can't imagine it was nerfed for no reason, so I don't think my 'just revert it back' would be very helpful.
Sweet Leaf - Now this one, I actually have something for:
30% chance on round start to inflict all enemies in 3 range with Charm level 15 for 3 rounds. When damaging a target with Charm level 15 or lower, don't lower the duration of the charm.
I feel this is more in line with the Alraune it drops from, and its a slight bit more numerically significant to actually hold up to the other torso slot items.
Either way. Let me know if you think any of the fill-ins I mentioned should actually be buffed, or if you have any ideas for buffs or anything, especially for volcanic seed.