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Witness true strength
#19
(09-12-2023, 11:32 AM)Senna Wrote:
  • Crit evade is too high.
Crit evade is not high. It's easier to stack crit than it is to stack crit evade. How? I've made and witnessed many crit builds that doesn't have more than 10 Luc investment.

Ring of Thorns Plus is a powerful tool.

If you're not using BK or Ranger (One locks you into heavy armor and the other locks you into light armor), the highest you can get your crit evade with needless investment (25~30 in a stats you probably won't even use) is 90 without shooting yourself in the leg with a race with good luck or faith base. That's with Bone Heart (Giving up torso enchantment slots) and Metal Greaves Plus. (Giving up shoes slots).

So no, crit evade isn't high; it's at an okay spot. Someone with 130 crits has a 40% chance of criting them. People tend to have 110~130 base: higher 20~30 crit higher in battle. All it does is force a coin toss instead of guarantee crit.

The game has a lot of options that let you just lolstack your crit.

The problem is that those classes and options are either just rogue or request you to give up evade to do or pray to the RNG gods to maintain it.

And no, some str crit builds are sufficient. Str is already a powerful status, we don't need to make it any stronger than it is. Most weapons use things like two hands to provide them +20 SWA. More than enough as a crit build can still be funny enough, two turn someone who has no real response to it.

And before yall say it, no, 120 SWA is not low. That's quite standard. 120 is low for a SKILL build, not a crit build. Most crit builds are getting three attacks off in that turn. Two if they have to reposition.

The only thing I would say might need adjustment/work are bows. As they are strength weapons that depend on range (So they need a good investment GUI to even hit someone a few distances away) and don't have two-hand SWA to make up for it (So they have low SWA) while trying to fit the luck for it to work.

So yes, Bows, Certain San crit builds and CERTAIN evade Crit builds are the ones really struggling with the crit situation.

Builds that stretch stats thin.

And in all honesty, half these crit builds can be fixed with simple adjustments; perfect poise lasting for a set amount of turns when used by Attrait then dismiss on hit, the return of familiars (Four leaf clover), perhaps a torso enchantment that increases crit chance and crit damage and lastly, the ring of thorn plus HP nerf getting altered a bit.

Bows just need an extra scale added to their SWA (Just let them have two hands like everyone else) and some effect that helps with farshot struggles.

Or just, let GUI also provide a bit of crit chance; for it to become the stat for crits overall.


An argument along the lines of 'trust me, I've done it' doesn't really amount to much though? You can get higher critical values than crit evade easier, but that doesn't exactly amount to much when denying one or two crits is enough to completely determine a fair amount of fights for the one fishing for them. A 40% Crit Rate is denying a third action from a decent amount of these builds 60% of the time, which often includes movement and leaves them in a disadvantageous spot unless they plan for missing in the first place. You're significantly understating how powerful CEvade is with your point. But even with all that said, I also don't agree with lowering CEvade on stats in particular.

I'm trying to understand this argument because you also admit that it's very class specific to amp up your crit or that you have give up evade. Poise could use a tune up, that's for sure; but it doesn't really fix the basic stat distribution problem these builds face, sans axes which have significantly powerful support when it comes to critical chance and damage. Four Leaf Clover is also an accessory that has a decent length CD. You're already running RoT+ in the example given prior, so they wouldn't even have room for another accessory even if they wanted it.

A basic weapon, IE: A Longsword with RoT+/Crownbleeder+ and Vorpal w/ 60 scaled SKI and 44 Scaled Luck tends to hover around 123% Crit Chance. On an imperialist, the amount of stats you need to invest for that is 91+42, the latter number being the invested points in aptitude. Now you need to invest in STR, which takes roughly 30~ for your softcap. This already leads us to only have 77 points left to distribute in GUI, VIT and CEL or DEF/RES. 16 points of that is going towards VIT which leaves you at 61 stat points to distribute.

In this example, even with a weapon enchant slot, an accessory slot and a hand slot, I'm only at the baseline listed in your post. With a more dedicated weapon, I could be at 133% crit. But this example only serves to show how much investment the average baseline STR crit focused build has to deal with, this isn't even accounting for weapons like polearms too.

Why would crit chance go on GUI? GUI already functionally does way more than STR does, so I don't see how you're saying 'STR is already a strong stat' when it just provides SWA for some weapons and HP. Meanwhile GUI provides SWA on some weapons, a farshot reduction, critical damage and bonus hit.

addendum*
With the example I just gave, if crit chance was on STR; these builds that struggle to meet a baseline can save an upward of 24 points that they can invest elsewhere. (IE: Defensives or more GUI.) The only demerit to a change like that would be the overall crit chance across the board being raised, even if it'd equal out with the combined total of CEvade stats.
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Messages In This Thread
Witness true strength - by Raigen.Convict - 09-06-2023, 10:22 PM
RE: Witness true strength - by Autumn - 09-06-2023, 10:26 PM
RE: Witness true strength - by Ray2064 - 09-07-2023, 07:09 AM
RE: Witness true strength - by Raigen.Convict - 09-06-2023, 10:29 PM
RE: Witness true strength - by Poruku - 09-07-2023, 03:30 PM
RE: Witness true strength - by Ray2064 - 09-07-2023, 07:15 PM
RE: Witness true strength - by Miller - 09-07-2023, 08:04 PM
RE: Witness true strength - by caliaca - 09-08-2023, 08:00 AM
RE: Witness true strength - by Snake - 09-07-2023, 08:25 PM
RE: Witness true strength - by Poruku - 09-08-2023, 04:00 PM
RE: Witness true strength - by Miller - 09-10-2023, 12:06 AM
RE: Witness true strength - by Ray2064 - 09-10-2023, 11:05 AM
RE: Witness true strength - by Autumn - 09-08-2023, 04:49 PM
RE: Witness true strength - by Lolzytripd - 09-08-2023, 10:16 PM
RE: Witness true strength - by Sawrock - 09-08-2023, 11:39 PM
RE: Witness true strength - by Poruku - 09-11-2023, 02:17 PM
RE: Witness true strength - by Miller - 09-11-2023, 08:08 PM
RE: Witness true strength - by Senna - 09-12-2023, 11:32 AM
RE: Witness true strength - by Miller - 09-12-2023, 01:59 PM
RE: Witness true strength - by Autumn - 09-12-2023, 02:47 PM
RE: Witness true strength - by caliaca - 09-13-2023, 10:16 AM
RE: Witness true strength - by Poruku - 09-15-2023, 02:52 PM
RE: Witness true strength - by Miller - 09-16-2023, 11:06 PM
RE: Witness true strength - by Snake - 09-15-2023, 05:16 PM
RE: Witness true strength - by caliaca - 09-15-2023, 08:55 PM
RE: Witness true strength - by MothEnthusiast - 09-16-2023, 11:37 PM
RE: Witness true strength - by Miller - 09-16-2023, 11:58 PM
RE: Witness true strength - by Snake - 09-19-2023, 03:14 PM
RE: Witness true strength - by Raigen.Convict - 10-15-2023, 02:29 AM
RE: Witness true strength - by Lolzytripd - 10-15-2023, 03:55 AM
RE: Witness true strength - by MothEnthusiast - 10-15-2023, 05:19 AM
RE: Witness true strength - by caliaca - 10-15-2023, 08:08 AM

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