11-24-2023, 09:37 PM
Nevarious Riff, as we all know, is the potential skill of the Electric Axe. One of the best axe weapons in the game with an on-crit that can very easily chunk an eight of someone's HP bar on it's own, if not more for some. With easy access to crit damage modifiers and weapon POW stacking, it can hit for 60+, and while it is dodgeable, it bypasses near everything else.
Nevarious Riff, however, is the main offender to be looked at for today. It is, for 7 momentum and 40~ fp if used back-to-back, a 200% Elemental Scaling (100% Sound + 100% Lightning)+ SWA mapwide attack.
Yes. Nevarious Riff can be dodged, so can Enma's Summons. The only globals we have now are Cherry Blossom (Damage + Heal. Not anywhere near as high scaling) and it requires 9 Annorum stacks, a cherry tree, and then to reuse it on said cherry tree. Meaning if you have 6 stacks prior, you can double tap to do it. A total of 12 momentum, or 9 if you annorum > cherry Blossom > Cherry blossom the next turn.
Enma's Summons is an invocation which can be dodged, has a cooldown, and has standard Invocation mitigation techniques.
Divine Shower is an invocation, can't be dodged, has a cooldown, but deals less damage (although it can blind).
Nevarious Riff is straight up a 3m defensive technique that can quickly be turned into an offensive technique. On loop. If you do not target the person with the electric axe and they get a distance away (especially on FFA maps).. They just get to spam this for free.
A suggestion on how to fix it? Making it have a cooldown. One turn upon use would make it an every-other-turn sort of deal. No where near as effective as it is right now, but it'd still retain it's status as a map wide.
Another suggestion is to turn it into an invocation proper. 9m, gives you the bats. You get a new 0m skill that lets you fire them for free-- but ends the status.
The Electric Axe just has so much going for it that it could stand to take a small hit.
Nevarious Riff, however, is the main offender to be looked at for today. It is, for 7 momentum and 40~ fp if used back-to-back, a 200% Elemental Scaling (100% Sound + 100% Lightning)+ SWA mapwide attack.
Yes. Nevarious Riff can be dodged, so can Enma's Summons. The only globals we have now are Cherry Blossom (Damage + Heal. Not anywhere near as high scaling) and it requires 9 Annorum stacks, a cherry tree, and then to reuse it on said cherry tree. Meaning if you have 6 stacks prior, you can double tap to do it. A total of 12 momentum, or 9 if you annorum > cherry Blossom > Cherry blossom the next turn.
Enma's Summons is an invocation which can be dodged, has a cooldown, and has standard Invocation mitigation techniques.
Divine Shower is an invocation, can't be dodged, has a cooldown, but deals less damage (although it can blind).
Nevarious Riff is straight up a 3m defensive technique that can quickly be turned into an offensive technique. On loop. If you do not target the person with the electric axe and they get a distance away (especially on FFA maps).. They just get to spam this for free.
A suggestion on how to fix it? Making it have a cooldown. One turn upon use would make it an every-other-turn sort of deal. No where near as effective as it is right now, but it'd still retain it's status as a map wide.
Another suggestion is to turn it into an invocation proper. 9m, gives you the bats. You get a new 0m skill that lets you fire them for free-- but ends the status.
The Electric Axe just has so much going for it that it could stand to take a small hit.