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[2.81v2] Pushed into an Air Shaft
#1
Elements of importance: Air Shafts, Moves that push enemies around

Using moves that push enemies around (such as Repel, Hirazuki, etc) do not trigger the effects of an air shaft (force an enemy airborne) despite triggering effects such as cinders, ice tiles, etc.
Interestingly, if any of these moves push the USER around (a la Hirazuki) and THEY end up on an air shaft tile, the user does end up being affected by the aforementioned Air Shaft.

Recreating this bug (if it is one, since it almost feels intentional..?) is pretty simple.  Use a move (or gasprock tool) that can generate an air shaft, and use any move that pushes an enemy onto Air Shaft tiles
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#2
Not really a bug, but I've changed it to behave this way since I assume it's what everyone expects.
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