Posts: 434
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Joined: Nov 2014
I think the simplest solution for Hand Trigger in particular is to just reduce the amount of traps/bombs it affects and have it prioritize the last ones placed. One trap/bomb per Excel Charge sounds fair to stop the most egregious of use cases. (Grenade Launcher + Trap/Bombs) If that's not enough, just have it affect only one trap/bomb.
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Posts: 83
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You guys are just big meanies
(this post is a joke, don't take it seriously.)
Posts: 848
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Joined: Aug 2015
I don't like the idea of putting hard limits on traps or triggers. Just make it nerfed without removing the fun from it. The whole point is that you press the big kaboom button... Don't make it less fun! Just make it less crazy damage, and greater accuracy and it'll be fine imo. And I think people underestimate how powerful the wind enchant is in these builds. A few minor nerfs across the most egregious aspects will quickly bring it in line. And imo it's mostly the damage and aoe. Making it limited in an arbitrary way would suck!
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