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Divine Shower Changes Fiesta
#1
There are a few mass multi-hits which could use the same battle log display changes that Divine Shower did, in my opinion.

The big offenders are:

- Rapid Kick (Potential to deal too many damage instances.)

- Most of Hexer's Offensive Spells (But this is not really as critical, given it's just 2x damage outputs per enemy in range. But with enough enemies it can pollute the battle logs.)

- Multi-Enemy Rain Trap Pressure Fletch (Potential to deal 3x damage outputs per enemy in Rain Trap range.)

- Multi-Enemy Solsphere Thousand Stabs (Same as Pressure Fletch, but 5x instead.)

- Multi-Enemy Korkenzieher (Nachbeben's wind damage should just output the sum of all instances where Korkenzieher hits, by the end of the skill.)

So, to reduce battle log spamming, could those be displayed the same way? (whichever may be possible)
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#2
(10-23-2024, 02:35 PM)Snake Wrote: There are a few mass multi-hits which could use the same battle log display changes that Divine Shower did, in my opinion.

The big offenders are:

- Rapid Kick (Potential to deal too many damage instances.)

- Most of Hexer's Offensive Spells (But this is not really as critical, given it's just 2x damage outputs per enemy in range. But with enough enemies it can pollute the battle logs.)

- Multi-Enemy Rain Trap Pressure Fletch (Potential to deal 3x damage outputs per enemy in Rain Trap range.)

- Multi-Enemy Solsphere Thousand Stabs (Same as Pressure Fletch, but 5x instead.)

- Multi-Enemy Korkenzieher (Nachbeben's wind damage should just output the sum of all instances where Korkenzieher hits, by the end of the skill.)

So, to reduce battle log spamming, could those be displayed the same way? (whichever may be possible)

I am okay with Rapid Kick's log being condensed into one number but only if the Bladed Soles/Ice Point Greaves interactions stay and also get condensed, this has been discussed in the past to potentially change how the skill works and imo it would not be quite as fun without the 18 different instances of damage showing up above the enemy's head. Think of it like what makes handguns pretty fun/consistent.

(Also nerf bladed soles to be half effective on Rapid Kick and that fixes the dps issue it currently has imo)
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