02-02-2025, 10:30 PM
I have no issues with the balance of this class, in testing it so far I think this class is one of the best disruptors in the game that brings a good deal of DPS and Crit to the table. It's strengths above other disruptors is it's range.
That is not to say there are no flaws in this class though, the main things to complain about when it comes to fairness is that it does not provide enough support to guns (it feels tacked on and could be improved) and that Buster Cannon doesn't threaten tanks enough mostly.
So here are my suggestions, I won't make that many, I won't overexplain them, just know each one has a reason.
These changes would make the class more compatible with guns, and the buster cannon thing is my own personal take on what the class should have.
Overall I think Arbalest is a very solidly designed class, I would rank it very high on the fun meter, but I know the gun side isn't as fun, so I'm advocating for that to play the same as bow Arbalest.
That's it, that's all that I have today.
That is not to say there are no flaws in this class though, the main things to complain about when it comes to fairness is that it does not provide enough support to guns (it feels tacked on and could be improved) and that Buster Cannon doesn't threaten tanks enough mostly.
So here are my suggestions, I won't make that many, I won't overexplain them, just know each one has a reason.
Quote:Straight/Blowback/Buster Cannon:
These skills are completely fine, but I think it is a missed opportunity to allow Launchers as a subtype for Arbalest Cannon skills to use.
Buster Cannon:
I would suggest that this skill gain a guard break property, the -30 armor and -15% DEF are great at threatening tanks, but if you really want to make your huge cooldown skill open them up, a guard break is needed.
Special Armanent:
Changed to allow any melee weapon equipped as a sub weapon to be fired by cannon skills. Allows the arbalest to utilize potential skills of their special armanents while equipped.
Punching Shot:
Changed to allow both bows and guns to ignore armor.
Heavy Bow Mastery:
Name changed to Heavy Weapon Mastery. Now effects both bows and guns that have at least 20 weight.
These changes would make the class more compatible with guns, and the buster cannon thing is my own personal take on what the class should have.
Overall I think Arbalest is a very solidly designed class, I would rank it very high on the fun meter, but I know the gun side isn't as fun, so I'm advocating for that to play the same as bow Arbalest.
That's it, that's all that I have today.