Poll: dancer nerf?!?!?
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rework the dances
#1
https://docs.google.com/spreadsheets/d/1...sp=sharing

so, dancer as is ends up being fairly.. oppressively stronk, tending to be all over the place
thunder steps and idol step just being above the rest, fire and ice dance sucking, quaking, wind, they're fine, nerfs have been attempted but the problems still persist

so, the scaling has been changed to include swa, damage is divided by max amount of hits, tempo only boosts 15%, crit damage is only 15%, ele% has been lowered now that they get 100% swa (spreadsheet includes mage/evoker spells to compare with, and one version with 60ele/120swa, and another with 120ele/140swa)

thunder steps - gets 1.25x crit damage, akin to lightning crits on spells
ice slide - makes ice sheets
fire dance - back to being a straight line, makes lvl 40 cinder tiles
quaking tap - enemies hit have a chance to be moved 1 tile in a random direction
wind pirouette - damaged enemies are moved 1 tile closer
idol step - can now only target allies and enemies once, still steps 5 times. damage against enemies is halved

and that's.. about it. skating spin isn't really changed, still lower damage from the tempo and crit, but alas. i know i haven't included things like one two steps, but it's 2:37am for me and i really should be going to bed but instead i've been doing this stuff because i was bored either way

no longer will society have to live with 724 damage thunder steps
Heart sillyiest goober to ever goob in the silly Heart
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#2
You lost me when you said we should include SWA in scaling. Say Dancer needs nerfing all you want but removing one of its unique traits like that ain't it.
[-] The following 1 user Likes matthewmwps's post:
  • TheGhostlyKnight
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#3
I'd prefer tweaking the Dances themselves rather than changing any numbers. The concept of Sheets, for instance, could be something granted by something like Tempo LV6.

That said, I think most of them are fine as they are. Except maybe Quaking Steps. That one might work better as an evade ignore that the class does not have, since Earth ATK is tied to DEF, and DEF tends to be the least celebrated stat in a Dancer’s toolkit, especially if the class leans heavily toward dodging.
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#4
Quaking tap also has ridiculous range, that's it's strength. Evade ignore on top would be too much imo. Rn it gives magnetize 15, which goes a long way against dodgies already, who tend to have poor status res
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#5
(04-16-2025, 10:41 AM)matthewmwps Wrote: You lost me when you said we should include SWA in scaling. Say Dancer needs nerfing all you want but removing one of its unique traits like that ain't it.

if you want to keep your dual wielding staff of eyes without consequence, i've added alt versions without the swa scaling.

the elescaling here is higher, and so is the base dmg, but that is to make up for the 15% tempo and the 15% crit, and yeah

if quaking tap was an evade ignore, it'd probably have a high cd, and i don't see why they couldn't build defensive stats if they don't need to build swa, so you know. having the special effects of cinders from fire dance and ice sheets on ice slide being 6 tempo could work too

generally, some things are weaker, a few things are stronger, in exchange for losing damage they can gain unique effects from the dances instead of just nuke someone with 724 dmg thundersteps or 894 dmg idol step (that also heals them a stupid amount)
Heart sillyiest goober to ever goob in the silly Heart
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