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Undeadland!!!
#1
The addition of a new, evil, undead-centric nation and territory could address a lot of problems both that G6 undead held, and Korvara as a whole currently has.


Friendly undead:
  • An organized group of undead at constant odds if not open warfare with the living would reinforce a strong, negative, unique identity for undead as a whole. It would give a reason for living characters to be distrustful of any undead characters, as well as make it the easy, default choice for undead characters to "stick with the pack." The undead nation could be the only place undead feel welcome, mutually understood, and not have to watch their backs.
  • Those who try to be on good terms with the living anyways could face hostility from both sides: living characters suspicious of them being spies and saboteurs, and undead characters resentful of them for betraying their own kind. Both could easily escalate into fights, and would make the choice feel much more meaningful.

Lack of conflict:
  • An evil nation would add a natural source of tension and could be a constant stream for rp and events.
  • On an individual level, it'd allow people to play the villain without immediate, character-ending risk like jail, execution, and continent-wide ostracism; with a whole nation to back you up or flee to and still RP with without having to hide your deeds, you would have much more wiggle room. It'd be more appealing to do between not having to go through a character paper shredder, and enabling longer, more impactful, more infamous villainous careers.
  • Evil events give just as much opportunity for heroes. Events could be doublesided to give twice the engagement off a single concept. They don't have to be PVP based; there could be NPC undead just as there are NPC soldiers used all the time in Geladyne events, with alternate "win" conditions. Victory doesn't have to be mutually exclusive: a town could be successfully razed to the ground by the villains, while at the same time the civilians are successfully whisked off to safety in the nick of time by the heroes.

Clear boundaries for conflict:
  • An undead character stepping into the land of the living, or a living character stepping into the land of the dead is intuitively dangerous. If you do so, you should be expecting trouble, and is a clear opt-in.
  • This could possibly even be backed up in the conflict rules. If you're on your race's "home turf," you're in a relatively safe area from your perspective, and could always be allowed the option to escape capture / death in living vs undead conflict. If you're out in hostile land, you're knowingly putting yourself at risk, and could be forced into such. Thus, consequences are always opt-in from both perspectives. There could also be "no-man's land" where both parties are at knowing risk.

OOC tensions around conflict:
  • If a whole nation is the designated evil nation, things may feel less personal; conflict and warfare is the fault of the setting itself rather than any individual player's choice. Things simply are the way they are. There's no chance of "fixing it" or a "peaceful resolution" that the other side is holding out on. The living and undead are much more understandably incompatible than the existing nations living characters can freely walk among and change sides within.
  • This could be expanded to the leader of the evil nation not being a player at all. No player, no chance of redemption, nobody to blame directly for "not getting along."

Fear of death:
  • If a living character dies, it doesn't have to be the end of their story. They could easily come back as an undead. If being undead was a meaningful gameplay difference and a completely different rp experience to the living, such as through an undead nation and undead lands, it could make it much more appealing to try things out and take character stories a whole different direction.
  • This may even help populate the undead nation at first, and give instant investment and narrative drama from the perspective of existing characters: seeing old friends they thought were dead once more, or even actively fighting against those they once knew.
[-] The following 7 users Like AkaInuHime's post:
  • catabur, Lolzytripd, Nekojinn, Poruku, Sawrock, Trexmaster, zericosmic
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#2
PLEASE GOD IVE WANTED AN UNDEAD RACE (VAMPIRE/DULLAHAN/LICH DO NOT COUNT) FOR 10 YEARS I WOULD RETCON MY DORIAD FOR THIS

(i do not think we're ever going to get an undead race as much as i desperately want it but i am putting my support here regardless, one can dream.)
[-] The following 1 user Likes Trexmaster's post:
  • zericosmic
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#3
I'd like this, it would be interesting, I'd ultimately like 2-3 active "oppositional" nation level entities to atleast narratively threaten the nations of korvara.

A undead nation with 2-4 variations of undead races, Rebranded lich/dullahan/vampire with different lore and some sort of zombie/revenant

A outsider expeditionary force from outside korvara, I honestly feel Zerans, from g6, stranded on an island near korvara, unable to return to g6, would be a interesting force to interact with. (wouldn't have to be just zerans, but with a heavy zeran bias)

A esoteric "underground society" that tries to manipulate korvara, like albedo from g6


All of these don't need a full new korvara sized map to atleast mechanically play, but I think any kind of "evil" nation state needs a few mechanical condolences, their nation being mostly a hub town with nemalyth crystal and possibly an alternate grind/ leveling method such as access to bdp's and chaos keys.
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#4
PLEASEEEE!
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#5
Having the "leader" of the nation be an evil god of some sorts that allows the undead to be... well, un-dead could work. There could be a High Cleric that's a player role so there's still someone to organize stuff. And maybe for those who choose to become good/join a good side lose their undead blessing, and slowly die over the course of three years.

That way, there's an incentive for the evil members to stay evil, an incentive for good players to not believe good undead, an incentive for dramatic roleplay for good undead (trading immortality for what is right) and evil undead ("I can't be good, or else I'll die! It's just survival!")

Also, having an evil god would make human sacrifice in-theme! (emoji of party popper goes here)
[Image: 7y3oPuY.png]
[-] The following 3 users Like Sawrock's post:
  • AkaInuHime, Poruku, TheGhostlyKnight
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#6
I feel like homunculi sort of count as undead and would be at home in this nation as they're already scrutinized otherwise. And yes everyone who's been around a while knows this would help the rp by a lot.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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#7
Zombie race would be so sick bro, also Sawrock nailed it on the head. That's the kind of system we need to make it really good.

Having the evil undead tied to the nation by virtue of their existence, and then having the leader of the undead nation be categorically evil, would be perfect to allow the undead characters plenty of nuance and thus create interesting stories. We just have to set rules in place, for instance to prevent ''good'' undead from doing a coup and taking leadership and then making it a good nation.
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