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Finite Footwork
#1
There are many effects that current grant X evade for Y attacks for 2-3 rounds, many of these are very solid evade buffs, but many offensive structures just do not favor them at all. Take for example anything involving multihits such as:

-Combination Fighter
-Fists
-Twin Dancers
-Handguns
-An exhaustive list of skills accessible to each class, not excluding or limited to: Rapid Kick, Thousand Stab, Three Heads, Ice Slide, Wretched Oil, etc.

Or even just multiple monster or player turns coming up before your's and people just burning through these buffs extremely quickly.

The game is genuinely not structured for these to exist meaningfully outside of something like a Kensei or Evoker matchup, and even both of these have ways to get through evade buffs too in some reliable fashion.

I don't need to go into a very long reason why evade buffs for a limited number of attacks are just weaker than other evade buffs, and I don't want to propose that these buffs become stronger than your standard big evade buffs either.

But I am requesting that these "Evade for X Attacks" instead become "Evade Until Next Turn" effects instead, this would be far more preferable, either that or the amount of hits that these buffs provide evade for needs to go up significantly, but I feel as though making them 'until next turn' flattens the matchup not on whether or not you have multihits.
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[-] The following 3 users Like Autumn's post:
  • Nekojinn, Ray2064, zericosmic
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#2
As someone who plays against evades:

I like that multi-hits in this instance is a good evade-counter.

As someone who plays as an evade:

Yeah these buffs are generally very unappealing in any non-1v1 or against many enemies in PvE.

Having said that, I do agree that changing it to "until next turn" is overall healthier for the game, but it does make me sad not knowing my multihit is a good way to get rid of some of that evade.
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