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RP-Centric Sheets and Dice Rolls
#1
Hi! I'm quite the TTRPG fan, and as such, playing a game that is primarily centered around the RP experience, I feel like the current state of the game is a bit too focused on mechanics for that notion to stick. Which is why I'm here to throw my two cents in in regards to how this roleplay experience can be improved for a bit more fair play in the form of having a sheet centered entirely around RP stats and skills. There would be two character stats in this case, the current one (mechanical) and the RP-centric one.

Outside of the suggestion of having two sheets for different occasions, I feel as though the RP-centered sheet should be built similarly to how one would a proper TTRPG character. Many TTRPGs are likewise RP-centric, and looking into them for inspiration of a potentially fairer dice system would overall improve the RP experience.

For this I'd like to bring up a TTRPG I've been quite impressed with when it comes to character customization, that being Cyberpunk Red.

In Cyberpunk Red, you have ten stats: Body, Move, Reflexes, Dexterity, Technology, Cool, Empathy, Intelligence, Willpower and Luck. And between these stats you may distribute a total of 62 points, with the minimum of a stat being 3 and a maximum being an 8. I feel a system similar to this (along with turning some stats into a single stat in the RP sheet) could very much allow players to customize their character to their liking.

When it comes to the skills in Cyberpunk Red, it's also quite extensive. I can't possibly list them all, so here's an image of a character sheet. Here you have 86 points to invest.

[Image: ?u=https%3A%2F%2Fplayinganrpg.files.word...a91b771add]

As can be seen, the skills' entire stat bonus is based off the stat (that being the number of the stat it uses as a base) and the invested points into that skill, with the minimum investment being 0 and a maximum being 6. As an example the Acting skill under Performance Skills is comprised of the character's Cool stat (6) and invested points (5) in order to get a combined base of 11.

Some skills are also bold, which means that they automatically have 2 points invested that doesn't count into the total investment points spent (however the maximum points you can get from investment is still 6). These skills are innate skills, meaning that everyone knows just a little bit about them. For innate skills I could suggest them being based off the race and main/sub classes of your character.

With RP stats prepped and skills likewise, we'd just need to get a good rolling system. The most common would simply be a d20 + whatever stat you're using to perform a feat. Ultimately this still leaves room for how any potential PVP would play out, but I still feel like this kind of direction would be a good start and something to think about!

Anyway thank you for coming to my TED talk.
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  • TheGhostlyKnight
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#2
It would be awesome to have skills that you can allocate like that and then just be able to roll for that skill or post your level in chat etc. It would be huge for any kind of events, and help greatly to create more spontaneous rp situations.

It should speficially be adventuring skills outside of crafting and social.

For exanple:
Stealth/perception
Sleight of hand / dexterity
Reaction speed? To determine who grabs the last cookie first
Strength/athletics. Everyone who builds str has like 50+ str, but how strong is your character rp wise really?
Medical
Engineering
Magic

What else?
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