08-14-2025, 04:23 AM
This is mostly a random thought I had, but...
I think everyone can agree that Skill(or Cel tax if you're evadie) is something that really holds down builds, right? There is a reason why hyper-healer builds don't get ski, It's just too many points if you want to really heal high numbers.
So, what if, both SKILL and CELERITY stopped giving hit/evade at around 50 scaled?
They'd still give the other parts, elemental atk, crit, inflict, etc. So if your build relies on one of those you'd still want to build more.
But wouldn't it be cool to at least have the option to pick a 100% STR scaling weapon, slap on 45 scaled skill (Which would be 55 scaled skill equivalent, 5 lower than 60) and just be happy about it?
A few problems would arise from this, however:
More stats to SWA Gouge with actually good defensives? This would make the damage race a bit worse, I think?
Easier to build Hybrid Tanks. Evade builds specifically want both cel and skill so this would free up 20+ stat points, which would make it fairly easy to build Hybrid. In my case, this would make my own Hybrid reach 50/50 def/res, which could be annoying to deal with.
Overcapping your Cel to 65 wouldn't be a viable strategy anymore.
And this is just off the top of my head, I'm sure more problems would arise from having so many bonus stats, but... honestly??? I think it would be fun???
I don't even know how many build concepts I've thrown away just because I did not have enough stats!
I think everyone can agree that Skill(or Cel tax if you're evadie) is something that really holds down builds, right? There is a reason why hyper-healer builds don't get ski, It's just too many points if you want to really heal high numbers.
So, what if, both SKILL and CELERITY stopped giving hit/evade at around 50 scaled?
They'd still give the other parts, elemental atk, crit, inflict, etc. So if your build relies on one of those you'd still want to build more.
But wouldn't it be cool to at least have the option to pick a 100% STR scaling weapon, slap on 45 scaled skill (Which would be 55 scaled skill equivalent, 5 lower than 60) and just be happy about it?
A few problems would arise from this, however:
More stats to SWA Gouge with actually good defensives? This would make the damage race a bit worse, I think?
Easier to build Hybrid Tanks. Evade builds specifically want both cel and skill so this would free up 20+ stat points, which would make it fairly easy to build Hybrid. In my case, this would make my own Hybrid reach 50/50 def/res, which could be annoying to deal with.
Overcapping your Cel to 65 wouldn't be a viable strategy anymore.
And this is just off the top of my head, I'm sure more problems would arise from having so many bonus stats, but... honestly??? I think it would be fun???
I don't even know how many build concepts I've thrown away just because I did not have enough stats!